add static lifetime to constexpr values to force compile time evaluation where possible

Signed-off-by: arades79 <scravers@protonmail.com>
This commit is contained in:
arades79 2023-02-11 13:28:03 -05:00
parent 5f5a6e4b2e
commit 45e13b03f3
101 changed files with 309 additions and 303 deletions

View file

@ -24,8 +24,8 @@ void SinkStream::AppendBuffer(SinkBuffer& buffer, std::vector<s16>& samples) {
return;
}
constexpr s32 min{std::numeric_limits<s16>::min()};
constexpr s32 max{std::numeric_limits<s16>::max()};
constexpr static s32 min{std::numeric_limits<s16>::min()};
constexpr static s32 max{std::numeric_limits<s16>::max()};
auto yuzu_volume{Settings::Volume()};
if (yuzu_volume > 1.0f) {
@ -35,7 +35,7 @@ void SinkStream::AppendBuffer(SinkBuffer& buffer, std::vector<s16>& samples) {
if (system_channels == 6 && device_channels == 2) {
// We're given 6 channels, but our device only outputs 2, so downmix.
constexpr std::array<f32, 4> down_mix_coeff{1.0f, 0.707f, 0.251f, 0.707f};
constexpr static std::array<f32, 4> down_mix_coeff{1.0f, 0.707f, 0.251f, 0.707f};
for (u32 read_index = 0, write_index = 0; read_index < samples.size();
read_index += system_channels, write_index += device_channels) {
@ -106,8 +106,8 @@ void SinkStream::AppendBuffer(SinkBuffer& buffer, std::vector<s16>& samples) {
}
std::vector<s16> SinkStream::ReleaseBuffer(u64 num_samples) {
constexpr s32 min = std::numeric_limits<s16>::min();
constexpr s32 max = std::numeric_limits<s16>::max();
constexpr static s32 min = std::numeric_limits<s16>::min();
constexpr static s32 max = std::numeric_limits<s16>::max();
auto samples{samples_buffer.Pop(num_samples)};
@ -202,7 +202,7 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz
// If we're paused or going to shut down, we don't want to consume buffers as coretiming is
// paused and we'll desync, so just play silence.
if (system.IsPaused() || system.IsShuttingDown()) {
constexpr std::array<s16, 6> silence{};
constexpr static std::array<s16, 6> silence{};
for (size_t i = frames_written; i < num_frames; i++) {
std::memcpy(&output_buffer[i * frame_size], &silence[0], frame_size_bytes);
}