gpu: Make memory_manager private
Makes the class interface consistent and provides accessors for obtaining a reference to the memory manager instance. Given we also return references, this makes our more flimsy uses of const apparent, given const doesn't propagate through pointers in the way one would typically expect. This makes our mutable state more apparent in some places.
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7 changed files with 41 additions and 27 deletions
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@ -264,7 +264,7 @@ void RasterizerMarkRegionCached(Tegra::GPUVAddr gpu_addr, u64 size, bool cached)
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u64 num_pages = ((gpu_addr + size - 1) >> PAGE_BITS) - (gpu_addr >> PAGE_BITS) + 1;
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for (unsigned i = 0; i < num_pages; ++i, gpu_addr += PAGE_SIZE) {
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boost::optional<VAddr> maybe_vaddr =
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Core::System::GetInstance().GPU().memory_manager->GpuToCpuAddress(gpu_addr);
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Core::System::GetInstance().GPU().MemoryManager().GpuToCpuAddress(gpu_addr);
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// The GPU <-> CPU virtual memory mapping is not 1:1
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if (!maybe_vaddr) {
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LOG_ERROR(HW_Memory,
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@ -346,7 +346,7 @@ void RasterizerFlushVirtualRegion(VAddr start, u64 size, FlushMode mode) {
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const VAddr overlap_end = std::min(end, region_end);
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const std::vector<Tegra::GPUVAddr> gpu_addresses =
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system_instance.GPU().memory_manager->CpuToGpuAddress(overlap_start);
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system_instance.GPU().MemoryManager().CpuToGpuAddress(overlap_start);
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if (gpu_addresses.empty()) {
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return;
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