gpu: Make memory_manager private

Makes the class interface consistent and provides accessors for
obtaining a reference to the memory manager instance.

Given we also return references, this makes our more flimsy uses of
const apparent, given const doesn't propagate through pointers in the
way one would typically expect. This makes our mutable state more
apparent in some places.
This commit is contained in:
Lioncash 2018-08-28 10:57:56 -04:00
parent ffe2336136
commit 45fb74d262
7 changed files with 41 additions and 27 deletions

View file

@ -425,8 +425,8 @@ std::tuple<u8*, GLintptr, GLintptr> RasterizerOpenGL::UploadMemory(u8* buffer_pt
std::tie(buffer_ptr, buffer_offset) = AlignBuffer(buffer_ptr, buffer_offset, alignment);
GLintptr uploaded_offset = buffer_offset;
const auto& memory_manager = Core::System::GetInstance().GPU().memory_manager;
const boost::optional<VAddr> cpu_addr{memory_manager->GpuToCpuAddress(gpu_addr)};
auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager();
const boost::optional<VAddr> cpu_addr{memory_manager.GpuToCpuAddress(gpu_addr)};
Memory::ReadBlock(*cpu_addr, buffer_ptr, size);
buffer_ptr += size;

View file

@ -168,8 +168,8 @@ static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType
}
VAddr SurfaceParams::GetCpuAddr() const {
const auto& gpu = Core::System::GetInstance().GPU();
return *gpu.memory_manager->GpuToCpuAddress(addr);
auto& gpu = Core::System::GetInstance().GPU();
return *gpu.MemoryManager().GpuToCpuAddress(addr);
}
static bool IsPixelFormatASTC(PixelFormat format) {
@ -220,14 +220,14 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, std::vector<u8>& gl_bu
Tegra::GPUVAddr addr) {
constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / CHAR_BIT;
constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format);
const auto& gpu = Core::System::GetInstance().GPU();
auto& gpu = Core::System::GetInstance().GPU();
if (morton_to_gl) {
// With the BCn formats (DXT and DXN), each 4x4 tile is swizzled instead of just individual
// pixel values.
const u32 tile_size{IsFormatBCn(format) ? 4U : 1U};
const std::vector<u8> data =
Tegra::Texture::UnswizzleTexture(*gpu.memory_manager->GpuToCpuAddress(addr), tile_size,
Tegra::Texture::UnswizzleTexture(*gpu.MemoryManager().GpuToCpuAddress(addr), tile_size,
bytes_per_pixel, stride, height, block_height);
const size_t size_to_copy{std::min(gl_buffer.size(), data.size())};
gl_buffer.assign(data.begin(), data.begin() + size_to_copy);
@ -237,7 +237,7 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, std::vector<u8>& gl_bu
LOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!");
VideoCore::MortonCopyPixels128(
stride, height, bytes_per_pixel, gl_bytes_per_pixel,
Memory::GetPointer(*gpu.memory_manager->GpuToCpuAddress(addr)), gl_buffer.data(),
Memory::GetPointer(*gpu.MemoryManager().GpuToCpuAddress(addr)), gl_buffer.data(),
morton_to_gl);
}
}
@ -754,9 +754,9 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool pres
return {};
}
const auto& gpu = Core::System::GetInstance().GPU();
auto& gpu = Core::System::GetInstance().GPU();
// Don't try to create any entries in the cache if the address of the texture is invalid.
if (gpu.memory_manager->GpuToCpuAddress(params.addr) == boost::none)
if (gpu.MemoryManager().GpuToCpuAddress(params.addr) == boost::none)
return {};
// Look up surface in the cache based on address
@ -848,7 +848,7 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
"reinterpretation but the texture is tiled.");
}
size_t remaining_size = new_params.SizeInBytes() - params.SizeInBytes();
auto address = Core::System::GetInstance().GPU().memory_manager->GpuToCpuAddress(
auto address = Core::System::GetInstance().GPU().MemoryManager().GpuToCpuAddress(
new_params.addr + params.SizeInBytes());
std::vector<u8> data(remaining_size);
Memory::ReadBlock(*address, data.data(), data.size());