settings: Add UiGeneral class

This commit is contained in:
lat9nq 2023-05-09 01:35:25 -04:00
parent ea4afbfc54
commit 464aad52cd
4 changed files with 16 additions and 7 deletions

View file

@ -144,6 +144,9 @@ float Volume() {
return values.volume.GetValue() / static_cast<f32>(values.volume.GetDefault());
}
Linkage::Linkage() = default;
Linkage::~Linkage() = default;
const char* TranslateCategory(Category category) {
switch (category) {
case Category::Audio:
@ -176,6 +179,7 @@ const char* TranslateCategory(Category category) {
case Category::Controls:
return "Controls";
case Category::Ui:
case Category::UiGeneral:
return "UI";
case Category::UiLayout:
return "UiLayout";

View file

@ -143,6 +143,7 @@ enum class Category : u32 {
AddOns,
Controls,
Ui,
UiGeneral,
UiLayout,
UiGameList,
Screenshots,
@ -209,8 +210,10 @@ public:
class Linkage {
public:
std::map<Category, std::forward_list<BasicSetting*>> by_category;
std::vector<std::function<void()>> restore_functions;
explicit Linkage();
~Linkage();
std::map<Category, std::forward_list<BasicSetting*>> by_category{};
std::vector<std::function<void()>> restore_functions{};
u32 count;
};