Kernel: Implemented mutex priority inheritance.
Verified with a hwtest and implemented based on reverse engineering. Thread A's priority will get bumped to the highest priority among all the threads that are waiting for a mutex that A holds. Once A releases the mutex and ownership is transferred to B, A's priority will return to normal and B's priority will be bumped.
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4 changed files with 94 additions and 10 deletions
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@ -109,6 +109,15 @@ public:
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*/
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void BoostPriority(u32 priority);
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/// Adds a thread to the list of threads that are waiting for a lock held by this thread.
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void AddMutexWaiter(SharedPtr<Thread> thread);
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/// Removes a thread from the list of threads that are waiting for a lock held by this thread.
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void RemoveMutexWaiter(SharedPtr<Thread> thread);
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/// Recalculates the current priority taking into account priority inheritance.
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void UpdatePriority();
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/**
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* Gets the thread's thread ID
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* @return The thread's ID
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@ -205,6 +214,12 @@ public:
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// passed to WaitSynchronization1/N.
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std::vector<SharedPtr<WaitObject>> wait_objects;
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/// List of threads that are waiting for a mutex that is held by this thread.
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std::vector<SharedPtr<Thread>> wait_mutex_threads;
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/// Thread that owns the lock that this thread is waiting for.
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SharedPtr<Thread> lock_owner;
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// If waiting on a ConditionVariable, this is the ConditionVariable address
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VAddr condvar_wait_address;
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VAddr mutex_wait_address; ///< If waiting on a Mutex, this is the mutex address
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