async shaders

This commit is contained in:
David Marcec 2020-07-10 13:36:38 +10:00
parent c783cf443e
commit 468bd9c1b0
16 changed files with 598 additions and 64 deletions

View file

@ -0,0 +1,29 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <chrono>
#include <shared_mutex>
#include "common/common_types.h"
namespace VideoCore {
class ShaderNotify {
public:
ShaderNotify();
~ShaderNotify();
std::size_t GetShadersBuilding();
std::size_t GetShadersBuildingAccurate();
void MarkShaderComplete();
void MarkSharderBuilding();
private:
std::size_t last_updated_count{};
std::size_t accurate_count{};
std::shared_mutex mutex;
std::chrono::high_resolution_clock::time_point last_update{};
};
} // namespace VideoCore