Merge pull request #9556 from vonchenplus/draw_texture
video_core: Implement maxwell3d draw texture method
This commit is contained in:
commit
475370c8f8
25 changed files with 495 additions and 118 deletions
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@ -4,13 +4,13 @@
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#include <algorithm>
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#include "common/settings.h"
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#include "video_core/host_shaders/blit_color_float_frag_spv.h"
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#include "video_core/host_shaders/convert_abgr8_to_d24s8_frag_spv.h"
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#include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h"
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#include "video_core/host_shaders/convert_depth_to_float_frag_spv.h"
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#include "video_core/host_shaders/convert_float_to_depth_frag_spv.h"
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#include "video_core/host_shaders/convert_s8d24_to_abgr8_frag_spv.h"
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#include "video_core/host_shaders/full_screen_triangle_vert_spv.h"
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#include "video_core/host_shaders/vulkan_blit_color_float_frag_spv.h"
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#include "video_core/host_shaders/vulkan_blit_depth_stencil_frag_spv.h"
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#include "video_core/renderer_vulkan/blit_image.h"
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#include "video_core/renderer_vulkan/maxwell_to_vk.h"
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@ -303,7 +303,7 @@ void UpdateTwoTexturesDescriptorSet(const Device& device, VkDescriptorSet descri
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}
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void BindBlitState(vk::CommandBuffer cmdbuf, VkPipelineLayout layout, const Region2D& dst_region,
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const Region2D& src_region) {
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const Region2D& src_region, const Extent3D& src_size = {1, 1, 1}) {
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const VkOffset2D offset{
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.x = std::min(dst_region.start.x, dst_region.end.x),
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.y = std::min(dst_region.start.y, dst_region.end.y),
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@ -325,12 +325,15 @@ void BindBlitState(vk::CommandBuffer cmdbuf, VkPipelineLayout layout, const Regi
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.offset = offset,
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.extent = extent,
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};
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const float scale_x = static_cast<float>(src_region.end.x - src_region.start.x);
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const float scale_y = static_cast<float>(src_region.end.y - src_region.start.y);
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const float scale_x = static_cast<float>(src_region.end.x - src_region.start.x) /
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static_cast<float>(src_size.width);
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const float scale_y = static_cast<float>(src_region.end.y - src_region.start.y) /
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static_cast<float>(src_size.height);
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const PushConstants push_constants{
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.tex_scale = {scale_x, scale_y},
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.tex_offset = {static_cast<float>(src_region.start.x),
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static_cast<float>(src_region.start.y)},
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.tex_offset = {static_cast<float>(src_region.start.x) / static_cast<float>(src_size.width),
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static_cast<float>(src_region.start.y) /
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static_cast<float>(src_size.height)},
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};
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cmdbuf.SetViewport(0, viewport);
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cmdbuf.SetScissor(0, scissor);
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@ -347,6 +350,51 @@ VkExtent2D GetConversionExtent(const ImageView& src_image_view) {
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.height = is_rescaled ? resolution.ScaleUp(height) : height,
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};
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}
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void TransitionImageLayout(vk::CommandBuffer& cmdbuf, VkImage image, VkImageLayout target_layout,
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VkImageLayout source_layout = VK_IMAGE_LAYOUT_GENERAL) {
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constexpr VkFlags flags{VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
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VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT};
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const VkImageMemoryBarrier barrier{
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = flags,
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.dstAccessMask = flags,
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.oldLayout = source_layout,
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.newLayout = target_layout,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = image,
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.subresourceRange{
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.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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.baseMipLevel = 0,
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.levelCount = 1,
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.baseArrayLayer = 0,
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.layerCount = 1,
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},
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};
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cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
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0, barrier);
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}
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void BeginRenderPass(vk::CommandBuffer& cmdbuf, const Framebuffer* framebuffer) {
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const VkRenderPass render_pass = framebuffer->RenderPass();
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const VkFramebuffer framebuffer_handle = framebuffer->Handle();
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const VkExtent2D render_area = framebuffer->RenderArea();
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const VkRenderPassBeginInfo renderpass_bi{
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.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
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.pNext = nullptr,
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.renderPass = render_pass,
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.framebuffer = framebuffer_handle,
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.renderArea{
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.offset{},
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.extent = render_area,
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},
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.clearValueCount = 0,
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.pClearValues = nullptr,
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};
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cmdbuf.BeginRenderPass(renderpass_bi, VK_SUBPASS_CONTENTS_INLINE);
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}
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} // Anonymous namespace
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BlitImageHelper::BlitImageHelper(const Device& device_, Scheduler& scheduler_,
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@ -365,7 +413,7 @@ BlitImageHelper::BlitImageHelper(const Device& device_, Scheduler& scheduler_,
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two_textures_pipeline_layout(device.GetLogical().CreatePipelineLayout(
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PipelineLayoutCreateInfo(two_textures_set_layout.address()))),
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full_screen_vert(BuildShader(device, FULL_SCREEN_TRIANGLE_VERT_SPV)),
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blit_color_to_color_frag(BuildShader(device, VULKAN_BLIT_COLOR_FLOAT_FRAG_SPV)),
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blit_color_to_color_frag(BuildShader(device, BLIT_COLOR_FLOAT_FRAG_SPV)),
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blit_depth_stencil_frag(BuildShader(device, VULKAN_BLIT_DEPTH_STENCIL_FRAG_SPV)),
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convert_depth_to_float_frag(BuildShader(device, CONVERT_DEPTH_TO_FLOAT_FRAG_SPV)),
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convert_float_to_depth_frag(BuildShader(device, CONVERT_FLOAT_TO_DEPTH_FRAG_SPV)),
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@ -404,6 +452,32 @@ void BlitImageHelper::BlitColor(const Framebuffer* dst_framebuffer, VkImageView
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scheduler.InvalidateState();
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}
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void BlitImageHelper::BlitColor(const Framebuffer* dst_framebuffer, VkImageView src_image_view,
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VkImage src_image, VkSampler src_sampler,
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const Region2D& dst_region, const Region2D& src_region,
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const Extent3D& src_size) {
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const BlitImagePipelineKey key{
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.renderpass = dst_framebuffer->RenderPass(),
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.operation = Tegra::Engines::Fermi2D::Operation::SrcCopy,
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};
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const VkPipelineLayout layout = *one_texture_pipeline_layout;
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const VkPipeline pipeline = FindOrEmplaceColorPipeline(key);
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scheduler.RequestOutsideRenderPassOperationContext();
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scheduler.Record([this, dst_framebuffer, src_image_view, src_image, src_sampler, dst_region,
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src_region, src_size, pipeline, layout](vk::CommandBuffer cmdbuf) {
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TransitionImageLayout(cmdbuf, src_image, VK_IMAGE_LAYOUT_READ_ONLY_OPTIMAL);
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BeginRenderPass(cmdbuf, dst_framebuffer);
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const VkDescriptorSet descriptor_set = one_texture_descriptor_allocator.Commit();
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UpdateOneTextureDescriptorSet(device, descriptor_set, src_sampler, src_image_view);
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cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
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nullptr);
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BindBlitState(cmdbuf, layout, dst_region, src_region, src_size);
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cmdbuf.Draw(3, 1, 0, 0);
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cmdbuf.EndRenderPass();
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});
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}
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void BlitImageHelper::BlitDepthStencil(const Framebuffer* dst_framebuffer,
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VkImageView src_depth_view, VkImageView src_stencil_view,
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const Region2D& dst_region, const Region2D& src_region,
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@ -10,6 +10,8 @@
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namespace Vulkan {
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using VideoCommon::Extent3D;
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using VideoCommon::Offset2D;
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using VideoCommon::Region2D;
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class Device;
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@ -36,6 +38,10 @@ public:
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Tegra::Engines::Fermi2D::Filter filter,
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Tegra::Engines::Fermi2D::Operation operation);
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void BlitColor(const Framebuffer* dst_framebuffer, VkImageView src_image_view,
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VkImage src_image, VkSampler src_sampler, const Region2D& dst_region,
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const Region2D& src_region, const Extent3D& src_size);
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void BlitDepthStencil(const Framebuffer* dst_framebuffer, VkImageView src_depth_view,
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VkImageView src_stencil_view, const Region2D& dst_region,
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const Region2D& src_region, Tegra::Engines::Fermi2D::Filter filter,
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@ -266,6 +266,35 @@ void RasterizerVulkan::DrawIndirect() {
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buffer_cache.SetDrawIndirect(nullptr);
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}
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void RasterizerVulkan::DrawTexture() {
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MICROPROFILE_SCOPE(Vulkan_Drawing);
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SCOPE_EXIT({ gpu.TickWork(); });
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FlushWork();
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query_cache.UpdateCounters();
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texture_cache.SynchronizeGraphicsDescriptors();
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texture_cache.UpdateRenderTargets(false);
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UpdateDynamicStates();
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const auto& draw_texture_state = maxwell3d->draw_manager->GetDrawTextureState();
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const auto& sampler = texture_cache.GetGraphicsSampler(draw_texture_state.src_sampler);
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const auto& texture = texture_cache.GetImageView(draw_texture_state.src_texture);
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Region2D dst_region = {Offset2D{.x = static_cast<s32>(draw_texture_state.dst_x0),
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.y = static_cast<s32>(draw_texture_state.dst_y0)},
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Offset2D{.x = static_cast<s32>(draw_texture_state.dst_x1),
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.y = static_cast<s32>(draw_texture_state.dst_y1)}};
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Region2D src_region = {Offset2D{.x = static_cast<s32>(draw_texture_state.src_x0),
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.y = static_cast<s32>(draw_texture_state.src_y0)},
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Offset2D{.x = static_cast<s32>(draw_texture_state.src_x1),
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.y = static_cast<s32>(draw_texture_state.src_y1)}};
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blit_image.BlitColor(texture_cache.GetFramebuffer(), texture.RenderTarget(),
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texture.ImageHandle(), sampler->Handle(), dst_region, src_region,
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texture.size);
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}
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void RasterizerVulkan::Clear(u32 layer_count) {
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MICROPROFILE_SCOPE(Vulkan_Clearing);
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@ -66,6 +66,7 @@ public:
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void Draw(bool is_indexed, u32 instance_count) override;
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void DrawIndirect() override;
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void DrawTexture() override;
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void Clear(u32 layer_count) override;
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void DispatchCompute() override;
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void ResetCounter(VideoCore::QueryType type) override;
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