shader_ir: Unify constant buffer offset values

Constant buffer values on the shader IR were using different offsets if
the access direct or indirect. cbuf34 has a non-multiplied offset while
cbuf36 does. On shader decoding this commit multiplies it by four on
cbuf34 queries.
This commit is contained in:
ReinUsesLisp 2019-01-28 18:11:23 -03:00
parent 3c3d9afd61
commit 477d616f7d
17 changed files with 36 additions and 25 deletions

View file

@ -957,7 +957,7 @@ void RasterizerOpenGL::SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::Shader
}
} else {
// Buffer is accessed directly, upload just what we use
size = used_buffer.GetSize() * sizeof(float);
size = used_buffer.GetSize();
}
// Align the actual size so it ends up being a multiple of vec4 to meet the OpenGL std140

View file

@ -543,8 +543,9 @@ private:
if (const auto immediate = std::get_if<ImmediateNode>(offset)) {
// Direct access
const u32 offset_imm = immediate->GetValue();
return fmt::format("{}[{}][{}]", GetConstBuffer(cbuf->GetIndex()), offset_imm / 4,
offset_imm % 4);
ASSERT_MSG(offset_imm % 4 == 0, "Unaligned cbuf direct access");
return fmt::format("{}[{}][{}]", GetConstBuffer(cbuf->GetIndex()),
offset_imm / (4 * 4), (offset_imm / 4) % 4);
} else if (std::holds_alternative<OperationNode>(*offset)) {
// Indirect access