Replace GLEW with a glLoadGen loader.
This should fix the GL loading errors that occur in some drivers due to the use of deprecated functions by GLEW. Side benefits are more accurate auto-completion (deprecated function and symbols don't exist) and faster pointer loading (less entrypoints to load). In addition it removes an external library depency, simplifying the build system a bit and eliminating one set of binary libraries for Windows.
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@ -19,7 +19,7 @@
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<QtUicExt>.h</QtUicExt>
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</UIC>
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<MOC>
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<QtCommandLine>/I"$(SolutionDir)src" /I"$(ExternalsDir)glew-1.6.0\include" /I"$(ExternalsDir)sdl-1.2.15\include" /I"$(ExternalsDir)qhexedit"</QtCommandLine>
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<QtCommandLine>/I"$(SolutionDir)src" /I"$(ExternalsDir)sdl-1.2.15\include" /I"$(ExternalsDir)qhexedit"</QtCommandLine>
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<QtKeywords>false</QtKeywords>
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</MOC>
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<Link />
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