yuzu: Add frontend settings for assembly shaders

Add settings for assembly shaders. Currently hidden to avoid users from
accidentally enabled them.
This commit is contained in:
ReinUsesLisp 2020-05-17 21:06:32 -03:00
parent 65010607b7
commit 47a7c4f4fe
8 changed files with 29 additions and 0 deletions

View file

@ -643,6 +643,8 @@ void Config::ReadRendererValues() {
Settings::values.use_asynchronous_gpu_emulation =
ReadSetting(QStringLiteral("use_asynchronous_gpu_emulation"), false).toBool();
Settings::values.use_vsync = ReadSetting(QStringLiteral("use_vsync"), true).toBool();
Settings::values.use_assembly_shaders =
ReadSetting(QStringLiteral("use_assembly_shaders"), false).toBool();
Settings::values.use_fast_gpu_time =
ReadSetting(QStringLiteral("use_fast_gpu_time"), true).toBool();
Settings::values.force_30fps_mode =
@ -1090,6 +1092,8 @@ void Config::SaveRendererValues() {
WriteSetting(QStringLiteral("use_asynchronous_gpu_emulation"),
Settings::values.use_asynchronous_gpu_emulation, false);
WriteSetting(QStringLiteral("use_vsync"), Settings::values.use_vsync, true);
WriteSetting(QStringLiteral("use_assembly_shaders"), Settings::values.use_assembly_shaders,
false);
WriteSetting(QStringLiteral("use_fast_gpu_time"), Settings::values.use_fast_gpu_time, true);
WriteSetting(QStringLiteral("force_30fps_mode"), Settings::values.force_30fps_mode, false);