frontend: Update for undocked Switch screen layout.

This commit is contained in:
bunnei 2018-01-09 22:36:07 -05:00
parent 1ca800ccee
commit 482cf8a005
8 changed files with 43 additions and 279 deletions

View file

@ -12,7 +12,6 @@
#include "common/logging/log.h"
#include "common/scm_rev.h"
#include "common/string_util.h"
#include "core/3ds.h"
#include "core/settings.h"
#include "input_common/keyboard.h"
#include "input_common/main.h"
@ -79,13 +78,13 @@ EmuWindow_SDL2::EmuWindow_SDL2() {
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
std::string window_title = Common::StringFromFormat("Citra %s| %s-%s ", Common::g_build_name,
std::string window_title = Common::StringFromFormat("yuzu %s| %s-%s ", Common::g_build_name,
Common::g_scm_branch, Common::g_scm_desc);
render_window =
SDL_CreateWindow(window_title.c_str(),
SDL_WINDOWPOS_UNDEFINED, // x position
SDL_WINDOWPOS_UNDEFINED, // y position
Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight,
Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
if (render_window == nullptr) {