Merge pull request #3979 from ReinUsesLisp/thread-group
shader/other: Implement thread comparisons (NV_shader_thread_group)
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commit
487dd05170
4 changed files with 72 additions and 0 deletions
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@ -2309,6 +2309,18 @@ private:
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return {"gl_SubGroupInvocationARB", Type::Uint};
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}
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template <const std::string_view& comparison>
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Expression ThreadMask(Operation) {
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if (device.HasWarpIntrinsics()) {
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return {fmt::format("gl_Thread{}MaskNV", comparison), Type::Uint};
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}
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if (device.HasShaderBallot()) {
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return {fmt::format("uint(gl_SubGroup{}MaskARB)", comparison), Type::Uint};
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}
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LOG_ERROR(Render_OpenGL, "Thread mask intrinsics are required by the shader");
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return {"0U", Type::Uint};
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}
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Expression ShuffleIndexed(Operation operation) {
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std::string value = VisitOperand(operation, 0).AsFloat();
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@ -2337,6 +2349,12 @@ private:
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static constexpr std::string_view NotEqual = "!=";
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static constexpr std::string_view GreaterEqual = ">=";
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static constexpr std::string_view Eq = "Eq";
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static constexpr std::string_view Ge = "Ge";
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static constexpr std::string_view Gt = "Gt";
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static constexpr std::string_view Le = "Le";
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static constexpr std::string_view Lt = "Lt";
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static constexpr std::string_view Add = "Add";
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static constexpr std::string_view Min = "Min";
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static constexpr std::string_view Max = "Max";
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@ -2554,6 +2572,11 @@ private:
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&GLSLDecompiler::VoteEqual,
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&GLSLDecompiler::ThreadId,
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&GLSLDecompiler::ThreadMask<Func::Eq>,
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&GLSLDecompiler::ThreadMask<Func::Ge>,
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&GLSLDecompiler::ThreadMask<Func::Gt>,
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&GLSLDecompiler::ThreadMask<Func::Le>,
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&GLSLDecompiler::ThreadMask<Func::Lt>,
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&GLSLDecompiler::ShuffleIndexed,
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&GLSLDecompiler::MemoryBarrierGL,
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