spirv: Support OpenGL uniform buffers and change bindings

This commit is contained in:
ReinUsesLisp 2021-05-23 03:58:11 -03:00 committed by ameerj
parent d5d6778ba5
commit 48a17298d7
6 changed files with 168 additions and 58 deletions

View file

@ -14,7 +14,7 @@
namespace Shader::Backend::SPIRV {
[[nodiscard]] std::vector<u32> EmitSPIRV(const Profile& profile, IR::Program& program,
u32& binding);
Bindings& binding);
// Microinstruction emitters
Id EmitPhi(EmitContext& ctx, IR::Inst* inst);