core_timing: Rename CoreTiming namespace to Core::Timing
Places all of the timing-related functionality under the existing Core namespace to keep things consistent, rather than having the timing utilities sitting in its own completely separate namespace.
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1d98027a0e
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48d9d66dc5
35 changed files with 172 additions and 174 deletions
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@ -37,7 +37,7 @@ Stream::Stream(u32 sample_rate, Format format, ReleaseCallback&& release_callbac
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: sample_rate{sample_rate}, format{format}, release_callback{std::move(release_callback)},
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sink_stream{sink_stream}, name{std::move(name_)} {
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release_event = CoreTiming::RegisterEvent(
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release_event = Core::Timing::RegisterEvent(
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name, [this](u64 userdata, int cycles_late) { ReleaseActiveBuffer(); });
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}
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@ -57,7 +57,7 @@ Stream::State Stream::GetState() const {
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s64 Stream::GetBufferReleaseCycles(const Buffer& buffer) const {
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const std::size_t num_samples{buffer.GetSamples().size() / GetNumChannels()};
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return CoreTiming::usToCycles((static_cast<u64>(num_samples) * 1000000) / sample_rate);
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return Core::Timing::usToCycles((static_cast<u64>(num_samples) * 1000000) / sample_rate);
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}
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static void VolumeAdjustSamples(std::vector<s16>& samples) {
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@ -99,7 +99,8 @@ void Stream::PlayNextBuffer() {
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sink_stream.EnqueueSamples(GetNumChannels(), active_buffer->GetSamples());
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CoreTiming::ScheduleEventThreadsafe(GetBufferReleaseCycles(*active_buffer), release_event, {});
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Core::Timing::ScheduleEventThreadsafe(GetBufferReleaseCycles(*active_buffer), release_event,
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{});
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}
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void Stream::ReleaseActiveBuffer() {
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@ -13,7 +13,7 @@
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#include "audio_core/buffer.h"
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#include "common/common_types.h"
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namespace CoreTiming {
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namespace Core::Timing {
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struct EventType;
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}
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@ -91,16 +91,16 @@ private:
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/// Gets the number of core cycles when the specified buffer will be released
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s64 GetBufferReleaseCycles(const Buffer& buffer) const;
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u32 sample_rate; ///< Sample rate of the stream
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Format format; ///< Format of the stream
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ReleaseCallback release_callback; ///< Buffer release callback for the stream
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State state{State::Stopped}; ///< Playback state of the stream
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CoreTiming::EventType* release_event{}; ///< Core timing release event for the stream
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BufferPtr active_buffer; ///< Actively playing buffer in the stream
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std::queue<BufferPtr> queued_buffers; ///< Buffers queued to be played in the stream
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std::queue<BufferPtr> released_buffers; ///< Buffers recently released from the stream
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SinkStream& sink_stream; ///< Output sink for the stream
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std::string name; ///< Name of the stream, must be unique
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u32 sample_rate; ///< Sample rate of the stream
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Format format; ///< Format of the stream
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ReleaseCallback release_callback; ///< Buffer release callback for the stream
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State state{State::Stopped}; ///< Playback state of the stream
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Core::Timing::EventType* release_event{}; ///< Core timing release event for the stream
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BufferPtr active_buffer; ///< Actively playing buffer in the stream
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std::queue<BufferPtr> queued_buffers; ///< Buffers queued to be played in the stream
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std::queue<BufferPtr> released_buffers; ///< Buffers recently released from the stream
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SinkStream& sink_stream; ///< Output sink for the stream
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std::string name; ///< Name of the stream, must be unique
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};
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using StreamPtr = std::shared_ptr<Stream>;
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