core_timing: Rename CoreTiming namespace to Core::Timing
Places all of the timing-related functionality under the existing Core namespace to keep things consistent, rather than having the timing utilities sitting in its own completely separate namespace.
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35 changed files with 172 additions and 174 deletions
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@ -137,7 +137,7 @@ void RendererOpenGL::SwapBuffers(
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render_window.PollEvents();
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Core::System::GetInstance().FrameLimiter().DoFrameLimiting(CoreTiming::GetGlobalTimeUs());
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Core::System::GetInstance().FrameLimiter().DoFrameLimiting(Core::Timing::GetGlobalTimeUs());
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Core::System::GetInstance().GetPerfStats().BeginSystemFrame();
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// Restore the rasterizer state
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