shader/decode: Split memory and texture instructions decoding
This commit is contained in:
parent
c3471bf618
commit
48e6f77c03
8 changed files with 539 additions and 501 deletions
|
@ -1446,6 +1446,7 @@ public:
|
|||
Flow,
|
||||
Synch,
|
||||
Memory,
|
||||
Texture,
|
||||
FloatSet,
|
||||
FloatSetPredicate,
|
||||
IntegerSet,
|
||||
|
@ -1576,14 +1577,14 @@ private:
|
|||
INST("1110111101010---", Id::ST_L, Type::Memory, "ST_L"),
|
||||
INST("1110111011010---", Id::LDG, Type::Memory, "LDG"),
|
||||
INST("1110111011011---", Id::STG, Type::Memory, "STG"),
|
||||
INST("110000----111---", Id::TEX, Type::Memory, "TEX"),
|
||||
INST("1101111101001---", Id::TXQ, Type::Memory, "TXQ"),
|
||||
INST("1101-00---------", Id::TEXS, Type::Memory, "TEXS"),
|
||||
INST("1101101---------", Id::TLDS, Type::Memory, "TLDS"),
|
||||
INST("110010----111---", Id::TLD4, Type::Memory, "TLD4"),
|
||||
INST("1101111100------", Id::TLD4S, Type::Memory, "TLD4S"),
|
||||
INST("110111110110----", Id::TMML_B, Type::Memory, "TMML_B"),
|
||||
INST("1101111101011---", Id::TMML, Type::Memory, "TMML"),
|
||||
INST("110000----111---", Id::TEX, Type::Texture, "TEX"),
|
||||
INST("1101111101001---", Id::TXQ, Type::Texture, "TXQ"),
|
||||
INST("1101-00---------", Id::TEXS, Type::Texture, "TEXS"),
|
||||
INST("1101101---------", Id::TLDS, Type::Texture, "TLDS"),
|
||||
INST("110010----111---", Id::TLD4, Type::Texture, "TLD4"),
|
||||
INST("1101111100------", Id::TLD4S, Type::Texture, "TLD4S"),
|
||||
INST("110111110110----", Id::TMML_B, Type::Texture, "TMML_B"),
|
||||
INST("1101111101011---", Id::TMML, Type::Texture, "TMML"),
|
||||
INST("111000110000----", Id::EXIT, Type::Trivial, "EXIT"),
|
||||
INST("11100000--------", Id::IPA, Type::Trivial, "IPA"),
|
||||
INST("1111101111100---", Id::OUT_R, Type::Trivial, "OUT_R"),
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue