Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.
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9 changed files with 25 additions and 44 deletions
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@ -502,8 +502,8 @@ Texture::FullTextureInfo Maxwell3D::GetTextureInfo(const Texture::TextureHandle
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Texture::FullTextureInfo Maxwell3D::GetStageTexture(Regs::ShaderStage stage,
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std::size_t offset) const {
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auto& shader = state.shader_stages[static_cast<std::size_t>(stage)];
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auto& tex_info_buffer = shader.const_buffers[regs.tex_cb_index];
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const auto& shader = state.shader_stages[static_cast<std::size_t>(stage)];
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const auto& tex_info_buffer = shader.const_buffers[regs.tex_cb_index];
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ASSERT(tex_info_buffer.enabled && tex_info_buffer.address != 0);
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const GPUVAddr tex_info_address =
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@ -529,4 +529,12 @@ void Maxwell3D::ProcessClearBuffers() {
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rasterizer.Clear();
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}
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u32 Maxwell3D::AccessConstBuffer32(Regs::ShaderStage stage, u64 const_buffer, u64 offset) const {
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const auto& shader_stage = state.shader_stages[static_cast<std::size_t>(stage)];
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const auto& buffer = shader_stage.const_buffers[const_buffer];
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u32 result;
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std::memcpy(&result, memory_manager.GetPointer(buffer.address + offset), sizeof(u32));
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return result;
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}
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} // namespace Tegra::Engines
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@ -1141,6 +1141,8 @@ public:
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/// Returns the texture information for a specific texture in a specific shader stage.
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Texture::FullTextureInfo GetStageTexture(Regs::ShaderStage stage, std::size_t offset) const;
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u32 AccessConstBuffer32(Regs::ShaderStage stage, u64 const_buffer, u64 offset) const;
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/// Memory for macro code - it's undetermined how big this is, however 1MB is much larger than
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/// we've seen used.
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using MacroMemory = std::array<u32, 0x40000>;
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@ -976,7 +976,7 @@ union Instruction {
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BitField<37, 3, TextureProcessMode> process_mode;
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bool IsComponentEnabled(std::size_t component) const {
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return ((1ull << component) & component_mask) != 0;
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return ((1ULL << component) & component_mask) != 0;
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}
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TextureProcessMode GetTextureProcessMode() const {
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