Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.
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9 changed files with 25 additions and 44 deletions
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@ -19,7 +19,6 @@
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#include "core/core.h"
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#include "core/hle/kernel/process.h"
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#include "core/settings.h"
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#include "video_core/const_buffer_accessor.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_shader_cache.h"
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@ -985,14 +984,13 @@ void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& s
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for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
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const auto& entry = entries[bindpoint];
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Tegra::Texture::FullTextureInfo texture;
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if (!entry.IsBindless()) {
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texture = maxwell3d.GetStageTexture(stage, entry.GetOffset());
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} else {
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if (entry.IsBindless()) {
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const auto cbuf = entry.GetBindlessCBuf();
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Tegra::Texture::TextureHandle tex_handle;
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tex_handle.raw =
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Tegra::ConstBufferAccessor::access<u32>(stage, cbuf.first, cbuf.second);
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tex_handle.raw = maxwell3d.AccessConstBuffer32(stage, cbuf.first, cbuf.second);
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texture = maxwell3d.GetTextureInfo(tex_handle, entry.GetOffset());
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} else {
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texture = maxwell3d.GetStageTexture(stage, entry.GetOffset());
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}
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const u32 current_bindpoint = base_bindings.sampler + bindpoint;
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@ -328,9 +328,10 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
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file.ReadBytes(&is_bindless, sizeof(u8)) != sizeof(u8)) {
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return {};
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}
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entry.entries.samplers.emplace_back(
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static_cast<std::size_t>(offset), static_cast<std::size_t>(index),
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static_cast<Tegra::Shader::TextureType>(type), is_array != 0, is_shadow != 0, is_bindless != 0);
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entry.entries.samplers.emplace_back(static_cast<std::size_t>(offset),
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static_cast<std::size_t>(index),
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static_cast<Tegra::Shader::TextureType>(type),
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is_array != 0, is_shadow != 0, is_bindless != 0);
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}
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u32 global_memory_count{};
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