Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.

This commit is contained in:
Fernando Sahmkow 2019-04-07 08:30:26 -04:00 committed by FernandoS27
parent 797e351bf8
commit 492040bd9c
9 changed files with 25 additions and 44 deletions

View file

@ -153,6 +153,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
}
case OpCode::Id::TXQ_B:
is_bindless = true;
[[fallthrough]];
case OpCode::Id::TXQ: {
if (instr.txq.UsesMiscMode(TextureMiscMode::NODEP)) {
LOG_WARNING(HW_GPU, "TXQ.NODEP implementation is incomplete");
@ -193,6 +194,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
}
case OpCode::Id::TMML_B:
is_bindless = true;
[[fallthrough]];
case OpCode::Id::TMML: {
UNIMPLEMENTED_IF_MSG(instr.tmml.UsesMiscMode(Tegra::Shader::TextureMiscMode::NDV),
"NDV is not implemented");
@ -285,7 +287,6 @@ const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler, Textu
const Sampler& ShaderIR::GetBindlessSampler(const Tegra::Shader::Register& reg, TextureType type,
bool is_array, bool is_shadow) {
const Node sampler_register = GetRegister(reg);
const Node base_sampler =
TrackCbuf(sampler_register, global_code, static_cast<s64>(global_code.size()));

View file

@ -196,7 +196,7 @@ enum class ExitMethod {
class Sampler {
public:
// Use this constructor for binded Samplers
// Use this constructor for bounded Samplers
explicit Sampler(std::size_t offset, std::size_t index, Tegra::Shader::TextureType type,
bool is_array, bool is_shadow)
: offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow},
@ -239,7 +239,7 @@ public:
}
std::pair<u32, u32> GetBindlessCBuf() const {
return {offset >> 32, offset & 0x00000000FFFFFFFFULL};
return {static_cast<u32>(offset >> 32), static_cast<u32>(offset)};
}
bool operator<(const Sampler& rhs) const {