SVC: Correct CreateThread, StartThread, ExitThread, SleepThread.
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18dcb09342
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49ba563995
3 changed files with 31 additions and 37 deletions
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@ -56,12 +56,6 @@ void Thread::Stop() {
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SetStatus(ThreadStatus::Dead);
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Signal();
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// Clean up any dangling references in objects that this thread was waiting for
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for (auto& wait_object : wait_objects) {
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wait_object->RemoveWaitingThread(SharedFrom(this));
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}
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wait_objects.clear();
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owner_process->UnregisterThread(this);
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// Mark the TLS slot in the thread's page as free.
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@ -138,6 +132,12 @@ void Thread::OnWakeUp() {
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SetStatus(ThreadStatus::Ready);
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}
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ResultCode Thread::Start() {
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SchedulerLock lock(kernel);
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SetStatus(ThreadStatus::Ready);
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return RESULT_SUCCESS;
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}
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void Thread::CancelWait() {
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if (GetSchedulingStatus() != ThreadSchedStatus::Paused) {
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is_sync_cancelled = true;
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@ -188,7 +188,7 @@ ResultVal<std::shared_ptr<Thread>> Thread::Create(Core::System& system, ThreadTy
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void* thread_start_parameter) {
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auto& kernel = system.Kernel();
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// Check if priority is in ranged. Lowest priority -> highest priority id.
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if (priority > THREADPRIO_LOWEST && (type_flags & THREADTYPE_IDLE == 0)) {
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if (priority > THREADPRIO_LOWEST && ((type_flags & THREADTYPE_IDLE) == 0)) {
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LOG_ERROR(Kernel_SVC, "Invalid thread priority: {}", priority);
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return ERR_INVALID_THREAD_PRIORITY;
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}
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@ -416,7 +416,7 @@ void Thread::SetActivity(ThreadActivity value) {
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}
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}
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void Thread::Sleep(s64 nanoseconds) {
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ResultCode Thread::Sleep(s64 nanoseconds) {
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Handle event_handle{};
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{
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SchedulerLockAndSleep lock(kernel, event_handle, this, nanoseconds);
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@ -427,33 +427,31 @@ void Thread::Sleep(s64 nanoseconds) {
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auto& time_manager = kernel.TimeManager();
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time_manager.UnscheduleTimeEvent(event_handle);
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}
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return RESULT_SUCCESS;
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}
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bool Thread::YieldSimple() {
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bool result{};
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ResultCode Thread::YieldSimple() {
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{
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SchedulerLock lock(kernel);
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result = kernel.GlobalScheduler().YieldThread(this);
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kernel.GlobalScheduler().YieldThread(this);
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}
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return result;
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return RESULT_SUCCESS;
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}
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bool Thread::YieldAndBalanceLoad() {
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bool result{};
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ResultCode Thread::YieldAndBalanceLoad() {
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{
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SchedulerLock lock(kernel);
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result = kernel.GlobalScheduler().YieldThreadAndBalanceLoad(this);
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kernel.GlobalScheduler().YieldThreadAndBalanceLoad(this);
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}
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return result;
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return RESULT_SUCCESS;
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}
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bool Thread::YieldAndWaitForLoadBalancing() {
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bool result{};
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ResultCode Thread::YieldAndWaitForLoadBalancing() {
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{
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SchedulerLock lock(kernel);
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result = kernel.GlobalScheduler().YieldThreadAndWaitForLoadBalancing(this);
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kernel.GlobalScheduler().YieldThreadAndWaitForLoadBalancing(this);
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}
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return result;
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return RESULT_SUCCESS;
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}
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void Thread::SetSchedulingStatus(ThreadSchedStatus new_status) {
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