buffer_cache: Reduce uniform buffer size from shader usage

Increases performance significantly on certain titles.
This commit is contained in:
ReinUsesLisp 2021-06-02 02:15:07 -03:00 committed by ameerj
parent e57ee3b7fd
commit 4a2361a1e2
11 changed files with 78 additions and 38 deletions

View file

@ -43,6 +43,8 @@ ComputePipeline::ComputePipeline(const Device& device, TextureCache& texture_cac
: texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, gpu_memory{gpu_memory_},
kepler_compute{kepler_compute_}, program_manager{program_manager_}, info{info_},
source_program{std::move(source_program_)}, assembly_program{std::move(assembly_program_)} {
std::copy_n(info.constant_buffer_used_sizes.begin(), uniform_buffer_sizes.size(),
uniform_buffer_sizes.begin());
num_texture_buffers = AccumulateCount(info.texture_buffer_descriptors);
num_image_buffers = AccumulateCount(info.image_buffer_descriptors);
@ -63,7 +65,7 @@ ComputePipeline::ComputePipeline(const Device& device, TextureCache& texture_cac
}
void ComputePipeline::Configure() {
buffer_cache.SetEnabledComputeUniformBuffers(info.constant_buffer_mask);
buffer_cache.SetComputeUniformBufferState(info.constant_buffer_mask, &uniform_buffer_sizes);
buffer_cache.UnbindComputeStorageBuffers();
size_t ssbo_index{};
for (const auto& desc : info.storage_buffers_descriptors) {

View file

@ -72,6 +72,7 @@ private:
Shader::Info info;
OGLProgram source_program;
OGLAssemblyProgram assembly_program;
VideoCommon::ComputeUniformBufferSizes uniform_buffer_sizes{};
u32 num_texture_buffers{};
u32 num_image_buffers{};

View file

@ -60,6 +60,14 @@ std::pair<GLint, GLint> TransformFeedbackEnum(u8 location) {
UNIMPLEMENTED_MSG("index={}", index);
return {GL_POSITION, 0};
}
struct Spec {
static constexpr std::array<bool, 5> enabled_stages{true, true, true, true, true};
static constexpr bool has_storage_buffers = true;
static constexpr bool has_texture_buffers = true;
static constexpr bool has_image_buffers = true;
static constexpr bool has_images = true;
};
} // Anonymous namespace
size_t GraphicsPipelineKey::Hash() const noexcept {
@ -100,7 +108,8 @@ GraphicsPipeline::GraphicsPipeline(const Device& device, TextureCache& texture_c
base_uniform_bindings[stage + 1] += AccumulateCount(info.constant_buffer_descriptors);
base_storage_bindings[stage + 1] += AccumulateCount(info.storage_buffers_descriptors);
}
enabled_uniform_buffers[stage] = info.constant_buffer_mask;
enabled_uniform_buffer_masks[stage] = info.constant_buffer_mask;
std::ranges::copy(info.constant_buffer_used_sizes, uniform_buffer_sizes[stage].begin());
const u32 num_tex_buffer_bindings{AccumulateCount(info.texture_buffer_descriptors)};
num_texture_buffers[stage] += num_tex_buffer_bindings;
@ -130,14 +139,6 @@ GraphicsPipeline::GraphicsPipeline(const Device& device, TextureCache& texture_c
}
}
struct Spec {
static constexpr std::array<bool, 5> enabled_stages{true, true, true, true, true};
static constexpr bool has_storage_buffers = true;
static constexpr bool has_texture_buffers = true;
static constexpr bool has_image_buffers = true;
static constexpr bool has_images = true;
};
void GraphicsPipeline::Configure(bool is_indexed) {
std::array<ImageId, MAX_TEXTURES + MAX_IMAGES> image_view_ids;
std::array<u32, MAX_TEXTURES + MAX_IMAGES> image_view_indices;
@ -147,7 +148,7 @@ void GraphicsPipeline::Configure(bool is_indexed) {
texture_cache.SynchronizeGraphicsDescriptors();
buffer_cache.SetEnabledUniformBuffers(enabled_uniform_buffers);
buffer_cache.SetUniformBuffersState(enabled_uniform_buffer_masks, &uniform_buffer_sizes);
buffer_cache.runtime.SetBaseUniformBindings(base_uniform_bindings);
buffer_cache.runtime.SetBaseStorageBindings(base_storage_bindings);
buffer_cache.runtime.SetEnableStorageBuffers(use_storage_buffers);

View file

@ -99,7 +99,8 @@ private:
u32 enabled_stages_mask{};
std::array<Shader::Info, 5> stage_infos{};
std::array<u32, 5> enabled_uniform_buffers{};
std::array<u32, 5> enabled_uniform_buffer_masks{};
VideoCommon::UniformBufferSizes uniform_buffer_sizes{};
std::array<u32, 5> base_uniform_bindings{};
std::array<u32, 5> base_storage_bindings{};
std::array<u32, 5> num_texture_buffers{};