Merge pull request #1474 from lioncash/renderer

renderer_base: Minor changes
This commit is contained in:
bunnei 2016-03-09 10:57:38 -05:00
commit 4a2d1571bc
6 changed files with 25 additions and 25 deletions

View file

@ -142,7 +142,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
// Send to renderer
using Pica::Shader::OutputVertex;
auto AddTriangle = [](const OutputVertex& v0, const OutputVertex& v1, const OutputVertex& v2) {
VideoCore::g_renderer->rasterizer->AddTriangle(v0, v1, v2);
VideoCore::g_renderer->Rasterizer()->AddTriangle(v0, v1, v2);
};
g_state.immediate.primitive_assembler.SubmitVertex(output, AddTriangle);
@ -155,7 +155,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
case PICA_REG_INDEX(gpu_mode):
if (regs.gpu_mode == Regs::GPUMode::Configuring && regs.vs_default_attributes_setup.index == 15) {
// Draw immediate mode triangles when GPU Mode is set to GPUMode::Configuring
VideoCore::g_renderer->rasterizer->DrawTriangles();
VideoCore::g_renderer->Rasterizer()->DrawTriangles();
}
break;
@ -396,7 +396,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
using Pica::Shader::OutputVertex;
auto AddTriangle = [](
const OutputVertex& v0, const OutputVertex& v1, const OutputVertex& v2) {
VideoCore::g_renderer->rasterizer->AddTriangle(v0, v1, v2);
VideoCore::g_renderer->Rasterizer()->AddTriangle(v0, v1, v2);
};
primitive_assembler.SubmitVertex(output, AddTriangle);
@ -407,7 +407,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
range.second, range.first);
}
VideoCore::g_renderer->rasterizer->DrawTriangles();
VideoCore::g_renderer->Rasterizer()->DrawTriangles();
#if PICA_DUMP_GEOMETRY
geometry_dumper.Dump();
@ -542,7 +542,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
break;
}
VideoCore::g_renderer->rasterizer->NotifyPicaRegisterChanged(id);
VideoCore::g_renderer->Rasterizer()->NotifyPicaRegisterChanged(id);
if (g_debug_context)
g_debug_context->OnEvent(DebugContext::Event::PicaCommandProcessed, reinterpret_cast<void*>(&id));

View file

@ -48,7 +48,7 @@ void DebugContext::OnEvent(Event event, void* data) {
std::unique_lock<std::mutex> lock(breakpoint_mutex);
// Commit the hardware renderer's framebuffer so it will show on debug widgets
VideoCore::g_renderer->rasterizer->FlushFramebuffer();
VideoCore::g_renderer->Rasterizer()->FlushFramebuffer();
// TODO: Should stop the CPU thread here once we multithread emulation.

View file

@ -22,9 +22,6 @@ public:
kFramebuffer_Texture
};
RendererBase() : m_current_fps(0), m_current_frame(0) {
}
virtual ~RendererBase() {
}
@ -46,21 +43,24 @@ public:
// Getter/setter functions:
// ------------------------
f32 GetCurrentframe() const {
f32 GetCurrentFPS() const {
return m_current_fps;
}
int current_frame() const {
int GetCurrentFrame() const {
return m_current_frame;
}
VideoCore::RasterizerInterface* Rasterizer() const {
return rasterizer.get();
}
void RefreshRasterizerSetting();
std::unique_ptr<VideoCore::RasterizerInterface> rasterizer;
protected:
f32 m_current_fps; ///< Current framerate, should be set by the renderer
int m_current_frame; ///< Current frame, should be set by the renderer
std::unique_ptr<VideoCore::RasterizerInterface> rasterizer;
f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer
int m_current_frame = 0; ///< Current frame, should be set by the renderer
private:
bool opengl_rasterizer_active = false;