core/core: Replace includes with forward declarations where applicable
The follow-up to e2457418da
, which
replaces most of the includes in the core header with forward declarations.
This makes it so that if any of the headers the core header was
previously including change, then no one will need to rebuild the bulk
of the core, due to core.h being quite a prevalent inclusion.
This should make turnaround for changes much faster for developers.
This commit is contained in:
parent
42588493d5
commit
4a587b81b2
29 changed files with 185 additions and 66 deletions
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@ -9,6 +9,7 @@
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#include "common/logging/log.h"
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#include "core/arm/dynarmic/arm_dynarmic.h"
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#include "core/core.h"
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#include "core/core_cpu.h"
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#include "core/core_timing.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/svc.h"
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@ -2,24 +2,35 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <array>
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#include <map>
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#include <memory>
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#include <thread>
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#include <utility>
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#include "common/logging/log.h"
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#include "common/string_util.h"
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#include "core/arm/exclusive_monitor.h"
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#include "core/core.h"
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#include "core/core_cpu.h"
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#include "core/core_timing.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/hle/kernel/client_port.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/scheduler.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/service/service.h"
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#include "core/hle/service/sm/controller.h"
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#include "core/hle/service/sm/sm.h"
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#include "core/loader/loader.h"
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#include "core/perf_stats.h"
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#include "core/settings.h"
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#include "core/telemetry_session.h"
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#include "file_sys/vfs_concat.h"
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#include "file_sys/vfs_real.h"
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#include "video_core/debug_utils/debug_utils.h"
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#include "video_core/gpu.h"
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#include "video_core/renderer_base.h"
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#include "video_core/video_core.h"
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@ -258,7 +269,7 @@ struct System::Impl {
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}
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}
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PerfStats::Results GetAndResetPerfStats() {
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PerfStatsResults GetAndResetPerfStats() {
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return perf_stats.GetAndResetStats(CoreTiming::GetGlobalTimeUs());
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}
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@ -326,7 +337,7 @@ void System::PrepareReschedule() {
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CurrentCpuCore().PrepareReschedule();
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}
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PerfStats::Results System::GetAndResetPerfStats() {
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PerfStatsResults System::GetAndResetPerfStats() {
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return impl->GetAndResetPerfStats();
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}
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@ -433,11 +444,11 @@ std::shared_ptr<Tegra::DebugContext> System::GetGPUDebugContext() const {
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return impl->debug_context;
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}
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void System::SetFilesystem(FileSys::VirtualFilesystem vfs) {
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void System::SetFilesystem(std::shared_ptr<FileSys::VfsFilesystem> vfs) {
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impl->virtual_filesystem = std::move(vfs);
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}
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FileSys::VirtualFilesystem System::GetFilesystem() const {
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std::shared_ptr<FileSys::VfsFilesystem> System::GetFilesystem() const {
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return impl->virtual_filesystem;
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}
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@ -4,41 +4,55 @@
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#pragma once
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#include <array>
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#include <map>
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#include <cstddef>
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#include <memory>
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#include <string>
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#include <thread>
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#include "common/common_types.h"
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#include "core/arm/exclusive_monitor.h"
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#include "core/core_cpu.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/object.h"
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#include "core/hle/kernel/scheduler.h"
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#include "core/loader/loader.h"
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#include "core/memory.h"
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#include "core/perf_stats.h"
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#include "core/telemetry_session.h"
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#include "file_sys/vfs_real.h"
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#include "hle/service/filesystem/filesystem.h"
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#include "video_core/debug_utils/debug_utils.h"
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#include "video_core/gpu.h"
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namespace Core::Frontend {
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class EmuWindow;
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}
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} // namespace Core::Frontend
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namespace FileSys {
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class VfsFilesystem;
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} // namespace FileSys
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namespace Kernel {
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class KernelCore;
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class Process;
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class Scheduler;
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} // namespace Kernel
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namespace Loader {
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class AppLoader;
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enum class ResultStatus : u16;
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} // namespace Loader
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namespace Service::SM {
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class ServiceManager;
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}
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} // namespace Service::SM
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namespace Tegra {
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class DebugContext;
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class GPU;
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} // namespace Tegra
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namespace VideoCore {
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class RendererBase;
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}
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} // namespace VideoCore
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namespace Core {
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class ARM_Interface;
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class Cpu;
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class ExclusiveMonitor;
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class FrameLimiter;
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class PerfStats;
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class TelemetrySession;
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struct PerfStatsResults;
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class System {
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public:
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void PrepareReschedule();
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/// Gets and resets core performance statistics
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PerfStats::Results GetAndResetPerfStats();
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PerfStatsResults GetAndResetPerfStats();
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/// Gets an ARM interface to the CPU core that is currently running
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ARM_Interface& CurrentArmInterface();
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@ -197,9 +211,9 @@ public:
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std::shared_ptr<Tegra::DebugContext> GetGPUDebugContext() const;
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void SetFilesystem(FileSys::VirtualFilesystem vfs);
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void SetFilesystem(std::shared_ptr<FileSys::VfsFilesystem> vfs);
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FileSys::VirtualFilesystem GetFilesystem() const;
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std::shared_ptr<FileSys::VfsFilesystem> GetFilesystem() const;
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private:
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System();
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@ -7,6 +7,7 @@
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#include "common/logging/log.h"
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#include "core/core.h"
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#include "core/file_sys/savedata_factory.h"
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#include "core/file_sys/vfs.h"
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#include "core/hle/kernel/process.h"
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namespace FileSys {
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@ -8,6 +8,7 @@
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#include <string>
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#include "common/common_types.h"
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#include "common/swap.h"
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#include "core/file_sys/vfs.h"
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#include "core/hle/result.h"
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namespace FileSys {
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@ -8,9 +8,11 @@
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "core/core.h"
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#include "core/core_cpu.h"
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#include "core/hle/kernel/errors.h"
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#include "core/hle/kernel/object.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/scheduler.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/result.h"
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#include "core/memory.h"
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@ -18,6 +18,7 @@
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#include "core/hle/kernel/event.h"
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#include "core/hle/kernel/handle_table.h"
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#include "core/hle/kernel/hle_ipc.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/object.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/server_session.h"
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@ -13,6 +13,7 @@
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#include "core/hle/kernel/client_session.h"
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#include "core/hle/kernel/handle_table.h"
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#include "core/hle/kernel/hle_ipc.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/server_session.h"
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#include "core/hle/kernel/session.h"
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// The ServerSession received a sync request, this means that there's new data available
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// from its ClientSession, so wake up any threads that may be waiting on a svcReplyAndReceive or
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// similar.
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auto& handle_table = Core::System::GetInstance().Kernel().HandleTable();
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Kernel::HLERequestContext context(this);
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u32* cmd_buf = (u32*)Memory::GetPointer(thread->GetTLSAddress());
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context.PopulateFromIncomingCommandBuffer(cmd_buf, *Core::CurrentProcess(), handle_table);
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context.PopulateFromIncomingCommandBuffer(cmd_buf, *Core::CurrentProcess(),
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kernel.HandleTable());
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ResultCode result = RESULT_SUCCESS;
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// If the session has been converted to a domain, handle the domain request
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@ -12,16 +12,20 @@
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#include "common/logging/log.h"
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#include "common/microprofile.h"
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#include "common/string_util.h"
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#include "core/arm/exclusive_monitor.h"
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#include "core/core.h"
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#include "core/core_cpu.h"
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#include "core/core_timing.h"
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#include "core/hle/kernel/address_arbiter.h"
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#include "core/hle/kernel/client_port.h"
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#include "core/hle/kernel/client_session.h"
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#include "core/hle/kernel/event.h"
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#include "core/hle/kernel/handle_table.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/mutex.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/resource_limit.h"
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#include "core/hle/kernel/scheduler.h"
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#include "core/hle/kernel/shared_memory.h"
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#include "core/hle/kernel/svc.h"
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#include "core/hle/kernel/svc_wrap.h"
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#include "common/thread_queue_list.h"
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#include "core/arm/arm_interface.h"
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#include "core/core.h"
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#include "core/core_cpu.h"
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#include "core/core_timing.h"
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#include "core/core_timing_util.h"
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#include "core/hle/kernel/errors.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/object.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/scheduler.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/lock.h"
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#include "core/hle/result.h"
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#include "core/memory.h"
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@ -7,6 +7,7 @@
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#include <memory>
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#include "common/common_types.h"
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#include "core/file_sys/directory.h"
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#include "core/file_sys/vfs.h"
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#include "core/hle/result.h"
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namespace FileSys {
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#include "core/file_sys/control_metadata.h"
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#include "core/file_sys/romfs_factory.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/resource_limit.h"
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#include "core/hle/service/filesystem/filesystem.h"
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#include "common/file_util.h"
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#include "common/logging/log.h"
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#include "core/core.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/resource_limit.h"
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#include "core/loader/elf.h"
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@ -14,6 +14,7 @@
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#include "core/file_sys/control_metadata.h"
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#include "core/file_sys/vfs_offset.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/resource_limit.h"
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#include "core/loader/nro.h"
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#include "common/swap.h"
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#include "core/core.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/resource_limit.h"
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#include "core/loader/nso.h"
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game_frames += 1;
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}
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PerfStats::Results PerfStats::GetAndResetStats(microseconds current_system_time_us) {
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PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us) {
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std::lock_guard<std::mutex> lock(object_mutex);
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const auto now = Clock::now();
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const auto system_us_per_second = (current_system_time_us - reset_point_system_us) / interval;
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Results results{};
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PerfStatsResults results{};
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results.system_fps = static_cast<double>(system_frames) / interval;
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results.game_fps = static_cast<double>(game_frames) / interval;
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results.frametime = duration_cast<DoubleSecs>(accumulated_frametime).count() /
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namespace Core {
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struct PerfStatsResults {
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/// System FPS (LCD VBlanks) in Hz
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double system_fps;
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/// Game FPS (GSP frame submissions) in Hz
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double game_fps;
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/// Walltime per system frame, in seconds, excluding any waits
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double frametime;
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/// Ratio of walltime / emulated time elapsed
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double emulation_speed;
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};
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/**
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* Class to manage and query performance/timing statistics. All public functions of this class are
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* thread-safe unless stated otherwise.
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public:
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using Clock = std::chrono::high_resolution_clock;
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struct Results {
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/// System FPS (LCD VBlanks) in Hz
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double system_fps;
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/// Game FPS (GSP frame submissions) in Hz
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double game_fps;
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/// Walltime per system frame, in seconds, excluding any waits
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double frametime;
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/// Ratio of walltime / emulated time elapsed
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double emulation_speed;
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};
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void BeginSystemFrame();
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void EndSystemFrame();
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void EndGameFrame();
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Results GetAndResetStats(std::chrono::microseconds current_system_time_us);
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PerfStatsResults GetAndResetStats(std::chrono::microseconds current_system_time_us);
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/**
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* Gets the ratio between walltime and the emulated time of the previous system frame. This is
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@ -7,6 +7,7 @@
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#include "common/file_util.h"
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#include "core/core.h"
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#include "core/loader/loader.h"
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#include "core/settings.h"
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#include "core/telemetry_session.h"
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