audren: Implement I3dl2Reverb
Most notable fix is the voices in Fire Emblem Three Houses
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8 changed files with 569 additions and 18 deletions
46
src/audio_core/delay_line.h
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46
src/audio_core/delay_line.h
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#pragma once
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#include "common/common_types.h"
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namespace AudioCore {
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class DelayLineBase {
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public:
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DelayLineBase();
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~DelayLineBase();
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void Initialize(s32 _max_delay, float* src_buffer);
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void SetDelay(s32 new_delay);
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s32 GetDelay() const;
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s32 GetMaxDelay() const;
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f32 TapOut(s32 last_sample);
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f32 Tick(f32 sample);
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float* GetInput();
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const float* GetInput() const;
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f32 GetOutputSample() const;
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void Clear();
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void Reset();
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protected:
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float* buffer{nullptr};
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float* buffer_end{nullptr};
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s32 max_delay{};
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float* input{nullptr};
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float* output{nullptr};
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s32 delay{};
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};
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class DelayLineAllPass final : public DelayLineBase {
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public:
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DelayLineAllPass();
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~DelayLineAllPass();
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void Initialize(u32 delay, float _coeffcient, f32* src_buffer);
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void SetCoefficient(float _coeffcient);
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f32 Tick(f32 sample);
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void Reset();
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private:
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float coefficient{};
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};
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} // namespace AudioCore
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