Initial HID PAD work, with GLFW only.

This commit is contained in:
Kevin Hartman 2014-09-03 18:12:58 -07:00
parent bb7ddede15
commit 4a94ec934a
7 changed files with 309 additions and 26 deletions

View file

@ -8,8 +8,35 @@
#include "citra/emu_window/emu_window_glfw.h"
static void OnKeyEvent(GLFWwindow* win, int key, int action) {
// TODO(bunnei): ImplementMe
static const KeyMap::DefaultKeyMapping default_key_map[] = {
{ KeyMap::CitraKey(GLFW_KEY_A), HID_User::PAD_A },
{ KeyMap::CitraKey(GLFW_KEY_B), HID_User::PAD_B },
{ KeyMap::CitraKey(GLFW_KEY_BACKSLASH), HID_User::PAD_SELECT },
{ KeyMap::CitraKey(GLFW_KEY_ENTER), HID_User::PAD_START },
{ KeyMap::CitraKey(GLFW_KEY_RIGHT), HID_User::PAD_RIGHT },
{ KeyMap::CitraKey(GLFW_KEY_LEFT), HID_User::PAD_LEFT },
{ KeyMap::CitraKey(GLFW_KEY_UP), HID_User::PAD_UP },
{ KeyMap::CitraKey(GLFW_KEY_DOWN), HID_User::PAD_DOWN },
{ KeyMap::CitraKey(GLFW_KEY_R), HID_User::PAD_R },
{ KeyMap::CitraKey(GLFW_KEY_L), HID_User::PAD_L },
{ KeyMap::CitraKey(GLFW_KEY_X), HID_User::PAD_X },
{ KeyMap::CitraKey(GLFW_KEY_Y), HID_User::PAD_Y },
{ KeyMap::CitraKey(GLFW_KEY_H), HID_User::PAD_CIRCLE_RIGHT },
{ KeyMap::CitraKey(GLFW_KEY_F), HID_User::PAD_CIRCLE_LEFT },
{ KeyMap::CitraKey(GLFW_KEY_T), HID_User::PAD_CIRCLE_UP },
{ KeyMap::CitraKey(GLFW_KEY_G), HID_User::PAD_CIRCLE_DOWN },
};
static void OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods) {
if (action == GLFW_PRESS) {
EmuWindow::KeyPressed(KeyMap::CitraKey(key));
}
if (action == GLFW_RELEASE) {
EmuWindow::KeyReleased(KeyMap::CitraKey(key));
}
HID_User::PADUpdateComplete();
}
static void OnWindowSizeEvent(GLFWwindow* win, int width, int height) {
@ -20,6 +47,12 @@ static void OnWindowSizeEvent(GLFWwindow* win, int width, int height) {
/// EmuWindow_GLFW constructor
EmuWindow_GLFW::EmuWindow_GLFW() {
// Set default key mappings
for (int i = 0; i < ARRAY_SIZE(default_key_map); i++) {
KeyMap::SetKeyMapping(default_key_map[i].key, default_key_map[i].state);
}
// Initialize the window
if(glfwInit() != GL_TRUE) {
printf("Failed to initialize GLFW! Exiting...");
@ -45,7 +78,7 @@ EmuWindow_GLFW::EmuWindow_GLFW() {
// Setup callbacks
glfwSetWindowUserPointer(m_render_window, this);
//glfwSetKeyCallback(m_render_window, OnKeyEvent);
glfwSetKeyCallback(m_render_window, OnKeyEvent);
//glfwSetWindowSizeCallback(m_render_window, OnWindowSizeEvent);
DoneCurrent();