Initial HID PAD work, with GLFW only.
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bb7ddede15
commit
4a94ec934a
7 changed files with 309 additions and 26 deletions
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@ -8,8 +8,35 @@
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#include "citra/emu_window/emu_window_glfw.h"
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static void OnKeyEvent(GLFWwindow* win, int key, int action) {
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// TODO(bunnei): ImplementMe
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static const KeyMap::DefaultKeyMapping default_key_map[] = {
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{ KeyMap::CitraKey(GLFW_KEY_A), HID_User::PAD_A },
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{ KeyMap::CitraKey(GLFW_KEY_B), HID_User::PAD_B },
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{ KeyMap::CitraKey(GLFW_KEY_BACKSLASH), HID_User::PAD_SELECT },
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{ KeyMap::CitraKey(GLFW_KEY_ENTER), HID_User::PAD_START },
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{ KeyMap::CitraKey(GLFW_KEY_RIGHT), HID_User::PAD_RIGHT },
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{ KeyMap::CitraKey(GLFW_KEY_LEFT), HID_User::PAD_LEFT },
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{ KeyMap::CitraKey(GLFW_KEY_UP), HID_User::PAD_UP },
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{ KeyMap::CitraKey(GLFW_KEY_DOWN), HID_User::PAD_DOWN },
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{ KeyMap::CitraKey(GLFW_KEY_R), HID_User::PAD_R },
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{ KeyMap::CitraKey(GLFW_KEY_L), HID_User::PAD_L },
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{ KeyMap::CitraKey(GLFW_KEY_X), HID_User::PAD_X },
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{ KeyMap::CitraKey(GLFW_KEY_Y), HID_User::PAD_Y },
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{ KeyMap::CitraKey(GLFW_KEY_H), HID_User::PAD_CIRCLE_RIGHT },
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{ KeyMap::CitraKey(GLFW_KEY_F), HID_User::PAD_CIRCLE_LEFT },
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{ KeyMap::CitraKey(GLFW_KEY_T), HID_User::PAD_CIRCLE_UP },
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{ KeyMap::CitraKey(GLFW_KEY_G), HID_User::PAD_CIRCLE_DOWN },
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};
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static void OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods) {
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if (action == GLFW_PRESS) {
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EmuWindow::KeyPressed(KeyMap::CitraKey(key));
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}
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if (action == GLFW_RELEASE) {
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EmuWindow::KeyReleased(KeyMap::CitraKey(key));
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}
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HID_User::PADUpdateComplete();
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}
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static void OnWindowSizeEvent(GLFWwindow* win, int width, int height) {
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@ -20,6 +47,12 @@ static void OnWindowSizeEvent(GLFWwindow* win, int width, int height) {
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/// EmuWindow_GLFW constructor
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EmuWindow_GLFW::EmuWindow_GLFW() {
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// Set default key mappings
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for (int i = 0; i < ARRAY_SIZE(default_key_map); i++) {
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KeyMap::SetKeyMapping(default_key_map[i].key, default_key_map[i].state);
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}
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// Initialize the window
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if(glfwInit() != GL_TRUE) {
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printf("Failed to initialize GLFW! Exiting...");
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@ -45,7 +78,7 @@ EmuWindow_GLFW::EmuWindow_GLFW() {
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// Setup callbacks
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glfwSetWindowUserPointer(m_render_window, this);
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//glfwSetKeyCallback(m_render_window, OnKeyEvent);
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glfwSetKeyCallback(m_render_window, OnKeyEvent);
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//glfwSetWindowSizeCallback(m_render_window, OnWindowSizeEvent);
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DoneCurrent();
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