Address second part of review comments
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6c8e456185
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9 changed files with 92 additions and 103 deletions
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@ -8,11 +8,17 @@
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#include <memory>
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#include <string>
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#include <vector>
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#include "common/announce_multiplayer_room.h"
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#include "common/common_types.h"
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#include "network/verify_user.h"
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namespace Network {
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using AnnounceMultiplayerRoom::GameInfo;
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using AnnounceMultiplayerRoom::MacAddress;
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using AnnounceMultiplayerRoom::Member;
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using AnnounceMultiplayerRoom::RoomInformation;
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constexpr u32 network_version = 1; ///< The version of this Room and RoomMember
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constexpr u16 DefaultRoomPort = 24872;
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@ -24,23 +30,6 @@ static constexpr u32 MaxConcurrentConnections = 254;
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constexpr std::size_t NumChannels = 1; // Number of channels used for the connection
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struct RoomInformation {
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std::string name; ///< Name of the server
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std::string description; ///< Server description
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u32 member_slots; ///< Maximum number of members in this room
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u16 port; ///< The port of this room
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std::string preferred_game; ///< Game to advertise that you want to play
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u64 preferred_game_id; ///< Title ID for the advertised game
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std::string host_username; ///< Forum username of the host
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bool enable_yuzu_mods; ///< Allow yuzu Moderators to moderate on this room
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};
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struct GameInfo {
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std::string name{""};
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u64 id{0};
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};
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using MacAddress = std::array<u8, 6>;
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/// A special MAC address that tells the room we're joining to assign us a MAC address
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/// automatically.
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constexpr MacAddress NoPreferredMac = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
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@ -95,15 +84,6 @@ public:
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Closed, ///< The room is not opened and can not accept connections.
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};
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struct Member {
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std::string nickname; ///< The nickname of the member.
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std::string username; ///< The web services username of the member. Can be empty.
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std::string display_name; ///< The web services display name of the member. Can be empty.
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std::string avatar_url; ///< Url to the member's avatar. Can be empty.
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GameInfo game_info; ///< The current game of the member
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MacAddress mac_address; ///< The assigned mac address of the member.
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};
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Room();
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~Room();
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