yuzu_cmd: Split emu_window OpenGL implementation into its own file

This commit is contained in:
ReinUsesLisp 2019-05-25 17:47:13 -03:00
parent b6dcb1ae4d
commit 4b80dd23a4
6 changed files with 211 additions and 176 deletions

View file

@ -15,24 +15,13 @@ public:
explicit EmuWindow_SDL2(bool fullscreen);
~EmuWindow_SDL2();
/// Swap buffers to display the next frame
void SwapBuffers() override;
/// Polls window events
void PollEvents() override;
/// Makes the graphics context current for the caller thread
void MakeCurrent() override;
/// Releases the GL context from the caller thread
void DoneCurrent() override;
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
/// Whether the window is still open, and a close request hasn't yet been sent
bool IsOpen() const;
private:
protected:
/// Called by PollEvents when a key is pressed or released.
void OnKeyEvent(int key, u8 state);
@ -60,9 +49,6 @@ private:
/// Called when user passes the fullscreen parameter flag
void Fullscreen();
/// Whether the GPU and driver supports the OpenGL extension required
bool SupportsRequiredGLExtensions();
/// Called when a configuration change affects the minimal size of the window
void OnMinimalClientAreaChangeRequest(
const std::pair<unsigned, unsigned>& minimal_size) override;
@ -70,10 +56,9 @@ private:
/// Is the window still open?
bool is_open = true;
/// Is the window being shown?
bool is_shown = true;
/// Internal SDL2 render window
SDL_Window* render_window;
using SDL_GLContext = void*;
/// The OpenGL context associated with the window
SDL_GLContext gl_context;
};