yuzu_cmd: Split emu_window OpenGL implementation into its own file
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6 changed files with 211 additions and 176 deletions
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@ -15,24 +15,13 @@ public:
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explicit EmuWindow_SDL2(bool fullscreen);
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~EmuWindow_SDL2();
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/// Swap buffers to display the next frame
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void SwapBuffers() override;
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/// Polls window events
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void PollEvents() override;
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/// Makes the graphics context current for the caller thread
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void MakeCurrent() override;
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/// Releases the GL context from the caller thread
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void DoneCurrent() override;
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std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
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/// Whether the window is still open, and a close request hasn't yet been sent
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bool IsOpen() const;
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private:
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protected:
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/// Called by PollEvents when a key is pressed or released.
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void OnKeyEvent(int key, u8 state);
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@ -60,9 +49,6 @@ private:
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/// Called when user passes the fullscreen parameter flag
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void Fullscreen();
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/// Whether the GPU and driver supports the OpenGL extension required
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bool SupportsRequiredGLExtensions();
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/// Called when a configuration change affects the minimal size of the window
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void OnMinimalClientAreaChangeRequest(
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const std::pair<unsigned, unsigned>& minimal_size) override;
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@ -70,10 +56,9 @@ private:
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/// Is the window still open?
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bool is_open = true;
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/// Is the window being shown?
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bool is_shown = true;
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/// Internal SDL2 render window
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SDL_Window* render_window;
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using SDL_GLContext = void*;
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/// The OpenGL context associated with the window
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SDL_GLContext gl_context;
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};
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