yuzu_cmd: Split emu_window OpenGL implementation into its own file

This commit is contained in:
ReinUsesLisp 2019-05-25 17:47:13 -03:00
parent b6dcb1ae4d
commit 4b80dd23a4
6 changed files with 211 additions and 176 deletions

View file

@ -31,6 +31,7 @@
#include "video_core/renderer_base.h"
#include "yuzu_cmd/config.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2_gl.h"
#include "core/file_sys/registered_cache.h"
@ -173,7 +174,7 @@ int main(int argc, char** argv) {
Settings::values.use_gdbstub = use_gdbstub;
Settings::Apply();
std::unique_ptr<EmuWindow_SDL2> emu_window{std::make_unique<EmuWindow_SDL2>(fullscreen)};
std::unique_ptr<EmuWindow_SDL2> emu_window{std::make_unique<EmuWindow_SDL2_GL>(fullscreen)};
if (!Settings::values.use_multi_core) {
// Single core mode must acquire OpenGL context for entire emulation session