shader: Inline common IR::Block methods
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2 changed files with 13 additions and 18 deletions
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@ -59,15 +59,22 @@ public:
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/// Gets the end location for this basic block.
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[[nodiscard]] u32 LocationEnd() const noexcept;
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/// Gets a mutable reference to the instruction list for this basic block.
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[[nodiscard]] InstructionList& Instructions() noexcept;
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/// Gets an immutable reference to the instruction list for this basic block.
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[[nodiscard]] const InstructionList& Instructions() const noexcept;
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/// Adds a new immediate predecessor to this basic block.
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void AddImmediatePredecessor(Block* block);
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/// Gets a mutable reference to the instruction list for this basic block.
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[[nodiscard]] InstructionList& Instructions() noexcept {
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return instructions;
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}
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/// Gets an immutable reference to the instruction list for this basic block.
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[[nodiscard]] const InstructionList& Instructions() const noexcept {
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return instructions;
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}
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/// Gets an immutable span to the immediate predecessors.
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[[nodiscard]] std::span<Block* const> ImmediatePredecessors() const noexcept;
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[[nodiscard]] std::span<Block* const> ImmediatePredecessors() const noexcept {
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return imm_predecessors;
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}
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/// Intrusively store the host definition of this instruction.
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template <typename DefinitionType>
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