Rasterizer Cache: Use a temporal storage for Surfaces loading/flushing.

This PR should heavily reduce memory usage since temporal buffers are no
longer stored per Surface but instead managed by the Rasterizer Cache.
This commit is contained in:
Fernando Sahmkow 2019-04-16 17:07:13 -04:00 committed by FernandoS27
parent a3eb91ed8c
commit 4c36b78567
4 changed files with 30 additions and 18 deletions

View file

@ -49,7 +49,6 @@ public:
return alignment;
}
private:
VAddr cpu_addr{};
std::size_t size{};