Rasterizer Cache: Use a temporal storage for Surfaces loading/flushing.
This PR should heavily reduce memory usage since temporal buffers are no longer stored per Surface but instead managed by the Rasterizer Cache.
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4 changed files with 30 additions and 18 deletions
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@ -49,7 +49,6 @@ public:
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return alignment;
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}
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private:
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VAddr cpu_addr{};
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std::size_t size{};
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