maxwell3d: full HLE for multi-layer clears

This commit is contained in:
Liam 2022-11-16 22:41:40 -05:00
parent ece0c1095d
commit 4c42655a2d
8 changed files with 17 additions and 24 deletions

View file

@ -43,7 +43,7 @@ public:
virtual void Draw(bool is_indexed, u32 instance_count) = 0;
/// Clear the current framebuffer
virtual void Clear() = 0;
virtual void Clear(u32 layer_count) = 0;
/// Dispatches a compute shader invocation
virtual void DispatchCompute() = 0;