Pica: Implement W-Buffer in SW rasterizer
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006fe5fc0f
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4c98113b57
4 changed files with 43 additions and 11 deletions
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@ -256,7 +256,7 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
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// Depth modifiers
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case PICA_REG_INDEX(viewport_depth_range):
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case PICA_REG_INDEX(viewport_depth_far_plane):
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case PICA_REG_INDEX(viewport_depth_near_plane):
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SyncDepthModifiers();
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break;
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@ -911,7 +911,7 @@ void RasterizerOpenGL::SyncCullMode() {
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void RasterizerOpenGL::SyncDepthModifiers() {
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float depth_scale = -Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_range).ToFloat32();
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float depth_offset = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_far_plane).ToFloat32() / 2.0f;
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float depth_offset = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_near_plane).ToFloat32() / 2.0f;
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// TODO: Implement scale modifier
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uniform_block_data.data.depth_offset = depth_offset;
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