core: memory: Move to Core::Memory namespace.

- helpful to disambiguate Kernel::Memory namespace.
This commit is contained in:
bunnei 2020-03-31 15:10:44 -04:00
parent b838e58d63
commit 4caff51710
37 changed files with 100 additions and 98 deletions

View file

@ -36,9 +36,9 @@ public:
}
void SetWaveIndex(std::size_t index);
std::vector<s16> DequeueSamples(std::size_t sample_count, Memory::Memory& memory);
std::vector<s16> DequeueSamples(std::size_t sample_count, Core::Memory::Memory& memory);
void UpdateState();
void RefreshBuffer(Memory::Memory& memory);
void RefreshBuffer(Core::Memory::Memory& memory);
private:
bool is_in_use{};
@ -66,13 +66,14 @@ public:
return info;
}
void UpdateState(Memory::Memory& memory);
void UpdateState(Core::Memory::Memory& memory);
private:
EffectOutStatus out_status{};
EffectInStatus info{};
};
AudioRenderer::AudioRenderer(Core::Timing::CoreTiming& core_timing, Memory::Memory& memory_,
AudioRenderer::AudioRenderer(Core::Timing::CoreTiming& core_timing, Core::Memory::Memory& memory_,
AudioRendererParameter params,
std::shared_ptr<Kernel::WritableEvent> buffer_event,
std::size_t instance_number)
@ -208,7 +209,7 @@ void AudioRenderer::VoiceState::SetWaveIndex(std::size_t index) {
}
std::vector<s16> AudioRenderer::VoiceState::DequeueSamples(std::size_t sample_count,
Memory::Memory& memory) {
Core::Memory::Memory& memory) {
if (!IsPlaying()) {
return {};
}
@ -258,7 +259,7 @@ void AudioRenderer::VoiceState::UpdateState() {
is_in_use = info.is_in_use;
}
void AudioRenderer::VoiceState::RefreshBuffer(Memory::Memory& memory) {
void AudioRenderer::VoiceState::RefreshBuffer(Core::Memory::Memory& memory) {
const auto wave_buffer_address = info.wave_buffer[wave_index].buffer_addr;
const auto wave_buffer_size = info.wave_buffer[wave_index].buffer_sz;
std::vector<s16> new_samples(wave_buffer_size / sizeof(s16));
@ -310,7 +311,7 @@ void AudioRenderer::VoiceState::RefreshBuffer(Memory::Memory& memory) {
is_refresh_pending = false;
}
void AudioRenderer::EffectState::UpdateState(Memory::Memory& memory) {
void AudioRenderer::EffectState::UpdateState(Core::Memory::Memory& memory) {
if (info.is_new) {
out_status.state = EffectStatus::New;
} else {