core: memory: Move to Core::Memory namespace.

- helpful to disambiguate Kernel::Memory namespace.
This commit is contained in:
bunnei 2020-03-31 15:10:44 -04:00
parent b838e58d63
commit 4caff51710
37 changed files with 100 additions and 98 deletions

View file

@ -249,7 +249,7 @@ bool PatchManager::HasNSOPatch(const std::array<u8, 32>& build_id_) const {
}
namespace {
std::optional<std::vector<Memory::CheatEntry>> ReadCheatFileFromFolder(
std::optional<std::vector<Core::Memory::CheatEntry>> ReadCheatFileFromFolder(
const Core::System& system, u64 title_id, const std::array<u8, 0x20>& build_id_,
const VirtualDir& base_path, bool upper) {
const auto build_id_raw = Common::HexToString(build_id_, upper);
@ -269,14 +269,14 @@ std::optional<std::vector<Memory::CheatEntry>> ReadCheatFileFromFolder(
return std::nullopt;
}
Memory::TextCheatParser parser;
Core::Memory::TextCheatParser parser;
return parser.Parse(
system, std::string_view(reinterpret_cast<const char* const>(data.data()), data.size()));
}
} // Anonymous namespace
std::vector<Memory::CheatEntry> PatchManager::CreateCheatList(
std::vector<Core::Memory::CheatEntry> PatchManager::CreateCheatList(
const Core::System& system, const std::array<u8, 32>& build_id_) const {
const auto load_dir = system.GetFileSystemController().GetModificationLoadRoot(title_id);
if (load_dir == nullptr) {
@ -289,7 +289,7 @@ std::vector<Memory::CheatEntry> PatchManager::CreateCheatList(
std::sort(patch_dirs.begin(), patch_dirs.end(),
[](const VirtualDir& l, const VirtualDir& r) { return l->GetName() < r->GetName(); });
std::vector<Memory::CheatEntry> out;
std::vector<Core::Memory::CheatEntry> out;
for (const auto& subdir : patch_dirs) {
if (std::find(disabled.cbegin(), disabled.cend(), subdir->GetName()) != disabled.cend()) {
continue;

View file

@ -51,8 +51,8 @@ public:
bool HasNSOPatch(const std::array<u8, 0x20>& build_id) const;
// Creates a CheatList object with all
std::vector<Memory::CheatEntry> CreateCheatList(const Core::System& system,
const std::array<u8, 0x20>& build_id) const;
std::vector<Core::Memory::CheatEntry> CreateCheatList(
const Core::System& system, const std::array<u8, 0x20>& build_id) const;
// Currently tracked RomFS patches:
// - Game Updates