MemMap: Renamed "GSP" heap to "linear", as this is not specific to GSP.

- Linear simply indicates that the mapped physical address is always MappedVAddr+0x0C000000, thus this memory can be used for hardware devices' DMA (such as the GPU).
This commit is contained in:
bunnei 2014-11-22 22:35:45 -05:00
parent 3a75c8069e
commit 4cb7a44d4e
5 changed files with 34 additions and 34 deletions

View file

@ -116,7 +116,7 @@ struct Regs {
u32 address;
u32 GetPhysicalAddress() const {
return DecodeAddressRegister(address) - Memory::FCRAM_PADDR + Memory::HEAP_GSP_VADDR;
return DecodeAddressRegister(address) - Memory::FCRAM_PADDR + Memory::HEAP_LINEAR_VADDR;
}
// texture1 and texture2 store the texture format directly after the address
@ -312,7 +312,7 @@ struct Regs {
inline u32 GetBaseAddress() const {
// TODO: Ugly, should fix PhysicalToVirtualAddress instead
return DecodeAddressRegister(base_address) - Memory::FCRAM_PADDR + Memory::HEAP_GSP_VADDR;
return DecodeAddressRegister(base_address) - Memory::FCRAM_PADDR + Memory::HEAP_LINEAR_VADDR;
}
// Descriptor for internal vertex attributes