GPU: Implemented the R16 and R16F texture formats.
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316c994f55
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4cc1e180ec
3 changed files with 32 additions and 5 deletions
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@ -66,6 +66,7 @@ u32 BytesPerPixel(TextureFormat format) {
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case TextureFormat::A1B5G5R5:
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case TextureFormat::B5G6R5:
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case TextureFormat::G8R8:
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case TextureFormat::R16:
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return 2;
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case TextureFormat::R8:
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return 1;
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@ -123,6 +124,7 @@ std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width,
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case TextureFormat::R32_G32_B32_A32:
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case TextureFormat::R32_G32:
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case TextureFormat::R32:
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case TextureFormat::R16:
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case TextureFormat::BF10GF11RF11:
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case TextureFormat::ASTC_2D_4X4:
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CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
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@ -181,6 +183,7 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
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case TextureFormat::R32_G32_B32_A32:
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case TextureFormat::R32_G32:
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case TextureFormat::R32:
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case TextureFormat::R16:
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// TODO(Subv): For the time being just forward the same data without any decoding.
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rgba_data = texture_data;
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break;
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