Merge pull request #4291 from german77/ImplementControllerRumble

input_common: First implementation of controller rumble
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David 2020-09-30 21:24:11 +10:00 committed by GitHub
commit 4d0ae1a17a
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5 changed files with 63 additions and 14 deletions

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@ -33,6 +33,9 @@ public:
virtual bool GetAnalogDirectionStatus(AnalogDirection direction) const {
return {};
}
virtual bool SetRumblePlay(f32 amp_high, f32 amp_low, f32 freq_high, f32 freq_low) const {
return {};
}
};
/// An abstract class template for a factory that can create input devices.

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@ -665,20 +665,31 @@ void Controller_NPad::SetNpadMode(u32 npad_id, NPadAssignments assignment_mode)
}
}
void Controller_NPad::VibrateController(const std::vector<u32>& controller_ids,
void Controller_NPad::VibrateController(const std::vector<u32>& controllers,
const std::vector<Vibration>& vibrations) {
LOG_DEBUG(Service_HID, "(STUBBED) called");
LOG_TRACE(Service_HID, "called");
if (!Settings::values.vibration_enabled || !can_controllers_vibrate) {
return;
}
for (std::size_t i = 0; i < controller_ids.size(); i++) {
std::size_t controller_pos = NPadIdToIndex(static_cast<u32>(i));
if (connected_controllers[controller_pos].is_connected) {
// TODO(ogniK): Vibrate the physical controller
bool success = true;
for (std::size_t i = 0; i < controllers.size(); ++i) {
if (!connected_controllers[i].is_connected) {
continue;
}
using namespace Settings::NativeButton;
const auto& button_state = buttons[i];
if (button_state[A - BUTTON_HID_BEGIN]) {
if (button_state[A - BUTTON_HID_BEGIN]->SetRumblePlay(
vibrations[0].amp_high, vibrations[0].amp_low, vibrations[0].freq_high,
vibrations[0].freq_low)) {
success = false;
}
}
}
last_processed_vibration = vibrations.back();
if (success) {
last_processed_vibration = vibrations.back();
}
}
Controller_NPad::Vibration Controller_NPad::GetLastVibration() const {

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@ -125,7 +125,7 @@ public:
void SetNpadMode(u32 npad_id, NPadAssignments assignment_mode);
void VibrateController(const std::vector<u32>& controller_ids,
void VibrateController(const std::vector<u32>& controllers,
const std::vector<Vibration>& vibrations);
Vibration GetLastVibration() const;

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@ -817,18 +817,18 @@ void Hid::EndPermitVibrationSession(Kernel::HLERequestContext& ctx) {
void Hid::SendVibrationValue(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto controller_id{rp.Pop<u32>()};
const auto controller{rp.Pop<u32>()};
const auto vibration_values{rp.PopRaw<Controller_NPad::Vibration>()};
const auto applet_resource_user_id{rp.Pop<u64>()};
LOG_DEBUG(Service_HID, "called, controller_id={}, applet_resource_user_id={}", controller_id,
LOG_DEBUG(Service_HID, "called, controller={}, applet_resource_user_id={}", controller,
applet_resource_user_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
applet_resource->GetController<Controller_NPad>(HidController::NPad)
.VibrateController({controller_id}, {vibration_values});
.VibrateController({controller}, {vibration_values});
}
void Hid::SendVibrationValues(Kernel::HLERequestContext& ctx) {
@ -846,8 +846,6 @@ void Hid::SendVibrationValues(Kernel::HLERequestContext& ctx) {
std::memcpy(controller_list.data(), controllers.data(), controllers.size());
std::memcpy(vibration_list.data(), vibrations.data(), vibrations.size());
std::transform(controller_list.begin(), controller_list.end(), controller_list.begin(),
[](u32 controller_id) { return controller_id - 3; });
applet_resource->GetController<Controller_NPad>(HidController::NPad)
.VibrateController(controller_list, vibration_list);