Implement convert legacy to generic
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0bc46fedd6
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6 changed files with 108 additions and 1 deletions
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@ -44,6 +44,7 @@ using Shader::Backend::GLSL::EmitGLSL;
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using Shader::Backend::SPIRV::EmitSPIRV;
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using Shader::Maxwell::MergeDualVertexPrograms;
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using Shader::Maxwell::TranslateProgram;
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using Shader::Maxwell::ConvertLegacyToGeneric;
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using VideoCommon::ComputeEnvironment;
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using VideoCommon::FileEnvironment;
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using VideoCommon::GenericEnvironment;
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@ -462,12 +463,14 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
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MakeRuntimeInfo(key, program, previous_program, glasm_use_storage_buffers, use_glasm)};
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switch (device.GetShaderBackend()) {
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case Settings::ShaderBackend::GLSL:
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ConvertLegacyToGeneric(program, runtime_info);
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sources[stage_index] = EmitGLSL(profile, runtime_info, program, binding);
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break;
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case Settings::ShaderBackend::GLASM:
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sources[stage_index] = EmitGLASM(profile, runtime_info, program, binding);
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break;
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case Settings::ShaderBackend::SPIRV:
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ConvertLegacyToGeneric(program, runtime_info);
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sources_spirv[stage_index] = EmitSPIRV(profile, runtime_info, program, binding);
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break;
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}
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