Refactor access to state in shader-jit

This commit is contained in:
Jannik Vogel 2016-05-13 08:46:14 +02:00
parent 0d8bd3ba36
commit 4e01e9ffc5
4 changed files with 42 additions and 24 deletions

View file

@ -64,6 +64,7 @@ MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240));
OutputVertex ShaderSetup::Run(UnitState<false>& state, const InputVertex& input, int num_attributes) {
auto& config = g_state.regs.vs;
auto& setup = g_state.vs;
MICROPROFILE_SCOPE(GPU_Shader);
@ -81,7 +82,7 @@ OutputVertex ShaderSetup::Run(UnitState<false>& state, const InputVertex& input,
#ifdef ARCHITECTURE_x86_64
if (VideoCore::g_shader_jit_enabled)
jit_shader->Run(&state.registers, g_state.regs.vs.main_offset);
jit_shader->Run(setup, state, config.main_offset);
else
RunInterpreter(state);
#else