shader_ir: Separate float-point comparisons in ordered and unordered
This allows us to use native SPIR-V instructions without having to manually check for NAN.
This commit is contained in:
parent
1121960f0e
commit
4e57f9d5cf
7 changed files with 163 additions and 135 deletions
|
@ -168,18 +168,22 @@ enum class Pred : u64 {
|
|||
};
|
||||
|
||||
enum class PredCondition : u64 {
|
||||
LessThan = 1,
|
||||
Equal = 2,
|
||||
LessEqual = 3,
|
||||
GreaterThan = 4,
|
||||
NotEqual = 5,
|
||||
GreaterEqual = 6,
|
||||
LessThanWithNan = 9,
|
||||
LessEqualWithNan = 11,
|
||||
GreaterThanWithNan = 12,
|
||||
NotEqualWithNan = 13,
|
||||
GreaterEqualWithNan = 14,
|
||||
// TODO(Subv): Other condition types
|
||||
F = 0, // Always false
|
||||
LT = 1, // Ordered less than
|
||||
EQ = 2, // Ordered equal
|
||||
LE = 3, // Ordered less than or equal
|
||||
GT = 4, // Ordered greater than
|
||||
NE = 5, // Ordered not equal
|
||||
GE = 6, // Ordered greater than or equal
|
||||
NUM = 7, // Ordered
|
||||
NAN_ = 8, // Unordered
|
||||
LTU = 9, // Unordered less than
|
||||
EQU = 10, // Unordered equal
|
||||
LEU = 11, // Unordered less than or equal
|
||||
GTU = 12, // Unordered greater than
|
||||
NEU = 13, // Unordered not equal
|
||||
GEU = 14, // Unordered greater than or equal
|
||||
T = 15, // Always true
|
||||
};
|
||||
|
||||
enum class PredOperation : u64 {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue