GPU: Allow the usage of R8 as a render target format.
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@ -24,6 +24,7 @@ enum class RenderTargetFormat : u32 {
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RGBA8_UNORM = 0xD5,
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RGBA8_SRGB = 0xD6,
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R11G11B10_FLOAT = 0xE0,
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R8_UNORM = 0xF3,
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};
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enum class DepthFormat : u32 {
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