structured_control_flow: Conditionally invoke demote reorder pass

This is only needed on select drivers when a fragment shader discards/demotes.
This commit is contained in:
ameerj 2021-08-23 20:00:11 -04:00
parent 862dc2b2b3
commit 4fda7f1c82
7 changed files with 23 additions and 10 deletions

View file

@ -11,10 +11,13 @@
#include "shader_recompiler/frontend/maxwell/control_flow.h"
#include "shader_recompiler/object_pool.h"
namespace Shader::Maxwell {
namespace Shader {
struct HostTranslateInfo;
namespace Maxwell {
[[nodiscard]] IR::AbstractSyntaxList BuildASL(ObjectPool<IR::Inst>& inst_pool,
ObjectPool<IR::Block>& block_pool, Environment& env,
Flow::CFG& cfg);
Flow::CFG& cfg, const HostTranslateInfo& host_info);
} // namespace Shader::Maxwell
} // namespace Maxwell
} // namespace Shader