ARM Core, Video Core, CitraQt, Citrace: Use CommonTypes types instead of the standard u?int*_t types.
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8 changed files with 356 additions and 346 deletions
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@ -14,6 +14,8 @@
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#include <boost/range/algorithm/copy.hpp>
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#include "common/common_types.h"
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#include "core/hw/gpu.h"
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#include "core/hw/lcd.h"
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@ -66,14 +68,14 @@ void GraphicsTracingWidget::StartRecording() {
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// Encode floating point numbers to 24-bit values
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// TODO: Drop this explicit conversion once we store float24 values bit-correctly internally.
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std::array<uint32_t, 4 * 16> default_attributes;
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std::array<u32, 4 * 16> default_attributes;
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for (unsigned i = 0; i < 16; ++i) {
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for (unsigned comp = 0; comp < 3; ++comp) {
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default_attributes[4 * i + comp] = nihstro::to_float24(Pica::g_state.vs.default_attributes[i][comp].ToFloat32());
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}
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}
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std::array<uint32_t, 4 * 96> vs_float_uniforms;
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std::array<u32, 4 * 96> vs_float_uniforms;
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for (unsigned i = 0; i < 96; ++i)
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for (unsigned comp = 0; comp < 3; ++comp)
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vs_float_uniforms[4 * i + comp] = nihstro::to_float24(Pica::g_state.vs.uniforms.f[i][comp].ToFloat32());
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