ARM Core, Video Core, CitraQt, Citrace: Use CommonTypes types instead of the standard u?int*_t types.

This commit is contained in:
Emmanuel Gil Peyrot 2015-08-11 22:32:39 +01:00
parent df25b047f8
commit 5115d0177e
8 changed files with 356 additions and 346 deletions

View file

@ -14,6 +14,8 @@
#include <boost/range/algorithm/copy.hpp>
#include "common/common_types.h"
#include "core/hw/gpu.h"
#include "core/hw/lcd.h"
@ -66,14 +68,14 @@ void GraphicsTracingWidget::StartRecording() {
// Encode floating point numbers to 24-bit values
// TODO: Drop this explicit conversion once we store float24 values bit-correctly internally.
std::array<uint32_t, 4 * 16> default_attributes;
std::array<u32, 4 * 16> default_attributes;
for (unsigned i = 0; i < 16; ++i) {
for (unsigned comp = 0; comp < 3; ++comp) {
default_attributes[4 * i + comp] = nihstro::to_float24(Pica::g_state.vs.default_attributes[i][comp].ToFloat32());
}
}
std::array<uint32_t, 4 * 96> vs_float_uniforms;
std::array<u32, 4 * 96> vs_float_uniforms;
for (unsigned i = 0; i < 96; ++i)
for (unsigned comp = 0; comp < 3; ++comp)
vs_float_uniforms[4 * i + comp] = nihstro::to_float24(Pica::g_state.vs.uniforms.f[i][comp].ToFloat32());