video_core/gpu_thread: Implement a ShutDown method.

This was implicitly done by `is_powered_on = false`, however the explicit method allows us to block until the GPU is actually gone.

This should fix a race condition while removing the other subsystems while the GPU is still active.
This commit is contained in:
Markus Wick 2021-04-07 08:42:54 +02:00
parent 4aec060f6d
commit 5145133a60
5 changed files with 28 additions and 15 deletions

View file

@ -517,8 +517,8 @@ void GPU::TriggerCpuInterrupt(const u32 syncpoint_id, const u32 value) const {
interrupt_manager.GPUInterruptSyncpt(syncpoint_id, value);
}
void GPU::WaitIdle() const {
gpu_thread.WaitIdle();
void GPU::ShutDown() {
gpu_thread.ShutDown();
}
void GPU::OnCommandListEnd() {