video_core/gpu_thread: Implement a ShutDown method.

This was implicitly done by `is_powered_on = false`, however the explicit method allows us to block until the GPU is actually gone.

This should fix a race condition while removing the other subsystems while the GPU is still active.
This commit is contained in:
Markus Wick 2021-04-07 08:42:54 +02:00
parent 4aec060f6d
commit 5145133a60
5 changed files with 28 additions and 15 deletions

View file

@ -219,8 +219,8 @@ public:
return *shader_notify;
}
// Waits for the GPU to finish working
void WaitIdle() const;
// Stops the GPU execution and waits for the GPU to finish working
void ShutDown();
/// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame.
void WaitFence(u32 syncpoint_id, u32 value);