shader: Store type of phi nodes in flags

This is needed because pseudo-instructions where invalidated.
This commit is contained in:
ReinUsesLisp 2021-03-30 03:19:50 -03:00 committed by ameerj
parent b0d5572abf
commit 514a6b07ee
3 changed files with 11 additions and 2 deletions

View file

@ -288,7 +288,8 @@ Id EmitPhi(EmitContext& ctx, IR::Inst* inst) {
operands.push_back(PhiArgDef(ctx, inst, index));
operands.push_back(inst->PhiBlock(index)->Definition<Id>());
}
const Id result_type{TypeId(ctx, inst->Arg(0).Type())};
// The type of a phi instruction is stored in its flags
const Id result_type{TypeId(ctx, inst->Flags<IR::Type>())};
return ctx.OpPhi(result_type, std::span(operands.data(), operands.size()));
}