shader: Store type of phi nodes in flags
This is needed because pseudo-instructions where invalidated.
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3 changed files with 11 additions and 2 deletions
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@ -288,7 +288,8 @@ Id EmitPhi(EmitContext& ctx, IR::Inst* inst) {
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operands.push_back(PhiArgDef(ctx, inst, index));
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operands.push_back(inst->PhiBlock(index)->Definition<Id>());
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}
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const Id result_type{TypeId(ctx, inst->Arg(0).Type())};
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// The type of a phi instruction is stored in its flags
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const Id result_type{TypeId(ctx, inst->Flags<IR::Type>())};
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return ctx.OpPhi(result_type, std::span(operands.data(), operands.size()));
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}
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