shader_ir: Remove Ipa primitive

This commit is contained in:
ReinUsesLisp 2018-12-26 02:17:56 -03:00
parent d6b173d5fe
commit 52223313b1
3 changed files with 2 additions and 13 deletions

View file

@ -134,9 +134,8 @@ u32 ShaderIR::DecodeOther(BasicBlock& bb, u32 pc) {
const Tegra::Shader::IpaMode input_mode{instr.ipa.interp_mode.Value(),
instr.ipa.sample_mode.Value()};
const Node input_attr = GetInputAttribute(attribute.index, attribute.element, input_mode);
const Node ipa = Operation(OperationCode::Ipa, input_attr);
const Node value = GetSaturatedFloat(ipa, instr.ipa.saturate);
const Node attr = GetInputAttribute(attribute.index, attribute.element, input_mode);
const Node value = GetSaturatedFloat(attr, instr.ipa.saturate);
SetRegister(bb, instr.gpr0, value);
break;

View file

@ -161,8 +161,6 @@ enum class OperationCode {
F4TextureQueryLod, /// (MetaTexture, float[N] coords) -> float4
F4TexelFetch, /// (MetaTexture, int[N], int) -> float4
Ipa, /// (abuf src) -> float
Bra, /// (uint branch_target) -> void
Ssy, /// (uint branch_target) -> void
Pbk, /// (uint branch_target) -> void