TextureCache: Make a better Anisotropic setter.

This commit is contained in:
Fernando Sahmkow 2021-10-30 01:52:11 +02:00
parent 6c97ab571a
commit 5230378709
4 changed files with 21 additions and 24 deletions

View file

@ -6,7 +6,6 @@
#include <array>
#include "common/cityhash.h"
#include "common/settings.h"
#include "video_core/textures/texture.h"
using Tegra::Texture::TICEntry;
@ -51,22 +50,6 @@ constexpr std::array<float, 256> SRGB_CONVERSION_LUT = {
0.917104f, 0.929242f, 0.941493f, 0.953859f, 0.966338f, 1.000000f, 1.000000f, 1.000000f,
};
unsigned SettingsMinimumAnisotropy() noexcept {
switch (static_cast<Anisotropy>(Settings::values.max_anisotropy.GetValue())) {
default:
case Anisotropy::Default:
return 1U;
case Anisotropy::Filter2x:
return 2U;
case Anisotropy::Filter4x:
return 4U;
case Anisotropy::Filter8x:
return 8U;
case Anisotropy::Filter16x:
return 16U;
}
}
} // Anonymous namespace
std::array<float, 4> TSCEntry::BorderColor() const noexcept {
@ -78,7 +61,7 @@ std::array<float, 4> TSCEntry::BorderColor() const noexcept {
}
float TSCEntry::MaxAnisotropy() const noexcept {
return static_cast<float>(std::max(1U << max_anisotropy, SettingsMinimumAnisotropy()));
return static_cast<float>(1U << max_anisotropy);
}
} // namespace Tegra::Texture