video_core: Remove unused variables

This commit is contained in:
Lioncash 2015-09-10 10:26:21 -04:00
parent 248b2993e8
commit 526eb33d1e
3 changed files with 0 additions and 4 deletions

View file

@ -146,7 +146,6 @@ OutputVertex Run(UnitState<false>& state, const InputVertex& input, int num_attr
DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes, const Regs::ShaderConfig& config, const State::ShaderSetup& setup) {
UnitState<true> state;
const auto& shader_memory = setup.program_code;
state.program_counter = config.main_offset;
state.debug.max_offset = 0;
state.debug.max_opdesc_id = 0;

View file

@ -749,7 +749,6 @@ void JitCompiler::Compile_NextInstr(unsigned* offset) {
CompiledShader* JitCompiler::Compile() {
const u8* start = GetCodePtr();
const auto& code = g_state.vs.program_code;
unsigned offset = g_state.regs.vs.main_offset;
// The stack pointer is 8 modulo 16 at the entry of a procedure