General: Tune the priority of main emulation threads so they have higher priority than less important helper threads.
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6 changed files with 60 additions and 0 deletions
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@ -25,6 +25,52 @@
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namespace Common {
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#ifdef _WIN32
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void SetCurrentThreadPriority(ThreadPriority new_priority) {
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auto handle = GetCurrentThread();
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int windows_priority = 0;
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switch (new_priority) {
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case ThreadPriority::Low:
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windows_priority = THREAD_PRIORITY_BELOW_NORMAL;
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break;
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case ThreadPriority::Normal:
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windows_priority = THREAD_PRIORITY_NORMAL;
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break;
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case ThreadPriority::High:
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windows_priority = THREAD_PRIORITY_ABOVE_NORMAL;
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break;
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case ThreadPriority::VeryHigh:
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windows_priority = THREAD_PRIORITY_HIGHEST;
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break;
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default:
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windows_priority = THREAD_PRIORITY_NORMAL;
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break;
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}
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SetThreadPriority(handle, windows_priority);
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}
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#else
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void SetCurrentThreadPriority(ThreadPriority new_priority) {
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pthread_t this_thread = pthread_self();
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s32 max_prio = sched_get_priority_max(SCHED_OTHER);
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s32 min_prio = sched_get_priority_min(SCHED_OTHER);
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u32 level = static_cast<u32>(new_priority) + 1;
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struct sched_param params;
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if (max_prio > min_prio) {
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params.sched_priority = min_prio + ((max_prio - min_prio) * level) / 4;
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} else {
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params.sched_priority = min_prio - ((min_prio - max_prio) * level) / 4;
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}
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pthread_setschedparam(this_thread, SCHED_OTHER, ¶ms);
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}
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#endif
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#ifdef _MSC_VER
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// Sets the debugger-visible name of the current thread.
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